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Old 04-07-2008, 06:16 PM   #1 (permalink)
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Competition # 14 - Vanzeti

Hey everybody,
I am making a dragon fly sniper, in which the dragon fly's body is part of the actual rifle.

Here is my concept sketch



good luck!

Last edited by Vanzeti; 04-07-2008 at 07:18 PM.
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Old 04-07-2008, 07:19 PM   #2 (permalink)
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should be pretty cool i like the general idea, but whos going to be firing the rifle? if its the dragonfly than the scope seems a little pointless. the sniper just doesn't seem to be really integrated into the dragonfly's body if that makes any sense, good concept though, i'm excited to see how it turns out
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Old 07-07-2008, 12:24 PM   #3 (permalink)
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Thanks for the feedback, yeah its supposed be kind of comical, the scope is there just to reinforce the idea that it is a sniper rifle. I guess you could say the scope is actually part of the creature, maybe I will put an eye on it to reinforce the idea.

Here is my low poly model, it is exactly 1000 tris.



and a wire

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Old 07-07-2008, 01:46 PM   #4 (permalink)
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the head seems a little expensive, you could maybe use some of the tris you used on the head to make some more equipment for him or something. the wireframe's a little hard to read, could you maybe make one with the wireframe over the solid model?
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Old 07-07-2008, 02:29 PM   #5 (permalink)
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sure thing

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Old 07-07-2008, 03:46 PM   #6 (permalink)
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Cool concept and model so far, maybe you could finagle enough tri's to give this dragon fly a heads up display of sorts that's connected to the scope. Something like a monocular head mounted display system. Would be cool to see a pack with a wire connecting the scope to the display.

Looks like you could get most of the tris from the barrel of the riffle. Seems like you have wasted polys there that a normal map could handle. Just an idea.

Last edited by showNOmercy; 07-07-2008 at 03:48 PM.
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Old 15-07-2008, 09:02 PM   #7 (permalink)
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Hey everybody, its been awhile because I was out of town for the past 4 days so here is an update. I have the low poly unwrapped and started the sculpt on the high poly. Thanks for the idea showNOmercy I added a monocular to his eye. Here is a shot of the sculpt so far.

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Old 16-07-2008, 04:32 AM   #8 (permalink)
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You could make an odd scope there, with an extension, so that the bug can use it if he bends like a banana over itself using the wings to stay in flight.
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Old 16-07-2008, 06:41 PM   #9 (permalink)
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hey yo,
Here is a sculpt update





Now for the legs or maybe the wings who knows
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Old 20-07-2008, 09:40 PM   #10 (permalink)
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update time, Just about done with all the normal maps no for the wings and diff map.


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