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Old 10-07-2008, 03:01 PM   #31 (permalink)
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an update

lots more to do though
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Old 11-07-2008, 06:33 AM   #32 (permalink)
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any comments??
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Old 11-07-2008, 07:56 AM   #33 (permalink)
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If I see well, your insect is like a "robot", I mean more méchanical than organical, thus made of metal like those helicopters.

In order to help you, I would say you should add scratches and try to make the texture looking more metallic than plastic (It's the feeling I have at the moment when I look at your texture) the specular map is going to help aswell.

Also, you perhaps could add some extra details (just a suggestion or ideas I have) like bolts, a number like we could see on planes to derterminate what sort of thing (vehicle) it is.
Though we can't do vehicle so...

But globally, what I want to say is you should add more details
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Old 11-07-2008, 11:14 AM   #34 (permalink)
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You're doing great so far!

I'm kind of torn about the wings, though. Because he's a machine, it doesn't seem to fit that he has organic wings. You might try making the wings solid green, then paint on the cell patterns of the organic wings as a sort of camouflage. I also think the eyes need more details in the texture, either faceting like real eyes, or bolts around the edges like a helicopter cockpit.

Also, remember that for camouflage of flying things, it is designed to look like the ground if viewed from above, and look like the sky if seen from below. So the surfaces that point down should be a light blue-gray. You can see good examples of that in the first three photos here.

Keep it up!
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Old 11-07-2008, 02:54 PM   #35 (permalink)
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thanks for your great comments.

I will get right onto it.
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Old 12-07-2008, 09:05 AM   #36 (permalink)
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how about this.



im trying for something like



but with a bit of camo.

any comments please.

thanks again
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Old 24-07-2008, 09:12 AM   #37 (permalink)
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normal map is not working because you have to assign ultimapper to the object. You need to do that just one time. property>ultimapper
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