|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#5 (permalink) |
|
Industry Artist
|
kinda depends on what engine you're thinking about. Source and simular engines, no problem at all. UE3 is a bit tricky. You can conbine alot of maps there, to get the right effect, even use multiple normal maps, diffuse maps, etc.
So, in general, yes you can, as long as you respect the 1024 mapsize, and use only one texture of each kind. (which is basicly what the rules say, but in unrealy it's very easy to get carried away with the material editor ).good luck ![]() |
|
|
|
|
#6 (permalink) |
|
Freelancer
![]() 259
- 23
|
thanks doylle =]
Bee Bee - Wikipedia, the free encyclopedia its a simple supply carrier bee, she aint that good on the battlefield but she´s the fastest and no one can beat her hehe.. some updates ![]() Critics comments and suggestions are totally welcome! |
|
|
|
|
#8 (permalink) |
|
Frequenter
![]() 80
- 21
|
That tail thing and those really big upper legs is really throwing me off as far as the 'bee' goes, otherwise its a nice looking sculpt. I went to your website as well, you are very talented, great stuff
I say just put more 'bee' into the build and this is gonna come out excellent. |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |