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Old 07-03-2008, 05:03 PM   #71 (permalink)
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15 - 1
Was just kidding, I've already started modeling out these things.

It's probably worth clarifying though, since my first instinct was to do wings and mandibles with just a poly face.

I'll just assume backface culling is always on to save trouble.

Cheers
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Old 07-03-2008, 10:34 PM   #72 (permalink)
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6 - 0
May I use quads instead of tris.

It is just I am used to quads poly modeling. If yes then how many quads
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Old 07-03-2008, 11:58 PM   #73 (permalink)
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31 - 1
Mousework: I'm sure you can use quads, just be sure to check in the poly counter that you don't go above the tri limit.
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Old 07-04-2008, 02:26 AM   #74 (permalink)
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impberry's User Activity: 0/10
7 - 0
are part machinary body parts allowed?
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Old 07-04-2008, 02:38 AM   #75 (permalink)
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Winner of Speed Texturing 2nd Place 
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@ mousework: you can use tris, quads, polygons, doesn't matter. But like yoyomon said, it's fine as long as you count triangles in the end.

@ impberry: Absolutely
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Old 07-06-2008, 01:30 AM   #76 (permalink)
Industry Artist
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163 - 8
Maybe I missed this, but is the bug allowed to be a robotic bug (sorta like the remote-controll bee on Richie Rich) or does it need to be "alive"?
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Old 07-06-2008, 01:42 AM   #77 (permalink)
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Robotic bugs are allowed (minus the remote controll)

cheers
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Old 07-06-2008, 10:26 AM   #78 (permalink)
Senior Artist
3rd Place 
reeke's User Activity: 1/10
121 - 3
Cool theme.
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portfolio
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Old 07-07-2008, 02:00 PM   #79 (permalink)
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20 - 1
Ok this is more up my ally. Watch out I got alot of time on my hands this time.
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Old 07-07-2008, 07:35 PM   #80 (permalink)
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81 - 3
Are spiders allowed?
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