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#1 (permalink) |
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Frequenter
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Competition #13 - ahriman
Hi guys, i decided to show the ships that i've been working on. In the last game artist competition i didn't manage to finish the "street prop" due to lack of time but hopefully this time i'll finish.
So, here it goes... Battleship ( High Polygon) ![]() Side ![]() Top ![]() Bottom ![]() Front ![]() Back ![]() Battleship (Low Polygon) ![]() Fighter (High Polygon) ![]() Side ![]() Top ![]() Bottom ![]() Front ![]() Back ![]() Fighter (Low Polygon) ![]() |
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#2 (permalink) |
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Game Art Student
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The mothership really has soft edges. You might want to either harden your high poly's edges or chamfer the low poly's, or the ship will have a huge, visible seam in every place you wanted a soft edge. the same applies to your fighter.
You don't want to fully rely on a normal map to detail your model, you have to shape the low poly a bit more like the high poly, or the normal map will turn out very weird. |
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| The Following User Says Thank You to fabiodan For This Useful Post: |
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#4 (permalink) |
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New Member
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What scale is the ship supposed to be? As well as in comparison to each other? The battle ship looks like it is about the size of a truck, in fact it looks quite a bit like a truck.
The fighter looks the same ship as the battleship, but without the back section. I agree with tigger your entries look a lot like they are from a retro cartoon. Is that the look you are going for?
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we learn from both our triumphs as well as my shortcomings, so both complements and critiques alike are encouraged. http://www.mckenna3d.com |
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#5 (permalink) |
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Frequenter
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fabiodan - Thanks for the tip, I'm still learning the whole normal mapping process, so any advice is more than welcome.
tigger - I don't know yet how the texture style will be but retro is my first option. DavidMcKenna - You're right, it looks like a truck, i was playing around with many concepts but this truck-ship style really apealed to me. As for the fighter the only thing that is similar with the battleship is the back part. To be honest I didn't intend for my ships to have this retro look. |
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#7 (permalink) |
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Frequenter
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Following Fabiodan's advice I hardened some of the edges of the ship. The UV Layout for the battleship is done. I even managed to bake the normal maps for some of the major parts. After some tweaking the battleship will be ready for texturing.
Battleship - High Polygon ![]() Battleship - Low Polygon with Normal map ![]() |
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