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Old 18-03-2008, 07:14 AM   1 links from elsewhere to this Post. Click to view. #31 (permalink)
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very nice modeling, but i agree with Xoliul, i`m w8ing to see if u make that ship look as detailed as u hope so under 7000k tris limit, not only u need to make the mothership under 7k tris but u also need some triangles for the sistership, all with 7k tris is a bit tough... but im sure u`ll make it someway
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Old 18-03-2008, 07:35 AM   #32 (permalink)
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Hey guys, thanks for a good comments.
2 Atius and Xoliul, well thats why i'm planned to use normal maps from start, all details will be on them, and the low-poly can be really simple at some places, i got some experience with them
Also for sistership, or something like this, ill be making a few really small ships which will be starting from the main ship, so no worries about polycount for them. The main issue its to get everything on time
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Old 18-03-2008, 07:51 AM   #33 (permalink)
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Well you probably will have to compromise alot on the normal map since it doesnt support vertical surfaces. Will be nice to see how you manage.
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Old 18-03-2008, 07:19 PM   #34 (permalink)
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Sweet jesus, nice detail! Of course it will have to transform into a working normal and still carry the overall style of your piece but if you overlap UV's and distribute them accordingly you should be able to derive an adequate resolution to pull this normal off. Good luck & keep it up!
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Old 20-03-2008, 01:43 PM   #35 (permalink)
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2 requiem2d Hey man, thanks for good comment.
I will be working in double resoluton, so then in end i will have normal texture, if i will want to use it somewhere. And for 800x600 render, 1k i think will be enough.
So i'm pretty much done with hi-poly, and starting with low-poly. I wanted to make a nice render instead, but well my pc cant handle 10mln polycount lol.
So here it is
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Old 20-03-2008, 03:13 PM   #36 (permalink)
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Frighteningly good. Looks like a complete hipoly to me, way to go!
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Old 21-03-2008, 04:34 AM   #37 (permalink)
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*drooooooool* detail is amazing O_O
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Old 21-03-2008, 09:12 AM   #38 (permalink)
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that IS high poly lol
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Old 21-03-2008, 12:13 PM   #39 (permalink)
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very nice detail!
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Old 23-03-2008, 05:10 PM   #40 (permalink)
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Quote:
Originally Posted by nistrum View Post
that IS high poly lol
i know :P
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