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#13 (permalink) |
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Artist
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Hey guys
Thanks for a nice comments. My main problem now, its to finish it on time, since i got my studio work also.2Enraged, i think you got it a bit wrong, what i showed in first image, it was a blockout for a model, to define the shapes of model. The final hi-poly model, will be fully remodeled, with added alot of extra details to it. This is small update, to see what i'm talking about Thats a back part of ship. Trying not get too detailed, because i have a small texture space anyway :/ ![]() |
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#16 (permalink) |
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Senior Artist
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Yeah, i think there's not enough texture space for this to be noticeable. They have to be more overall details, and not the small stuff.
__________________
My Portfolio :: artbymasa Finished: Daedalus HK Drone | Barrage Minigun | Spikey bot Tutorials: Modeling HP / LP Models for Next-Gen Games |
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#17 (permalink) |
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Senior Artist
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Those first, 3D shots you posted, is that your highpoly base, or your actual lowpoly ? If so, what is the count on that (can't be <7k, right...)? And how on earth do you plan on going under 7k with something like that if it isn't?
I'd really like to know how you plan on handling that, as my ship is sort of the same as yours in those aspects, smooth white shell, high detail dark underparts, and as I was working on it I sort of strated realizing I'd never be able to fit in the polycount and texture requirements... |
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#18 (permalink) |
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Artist
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2retardedmonkey
Yea, i will be removing those screws/bolts. 2Xoliul The first image i showed, its a base simple mesh, which i'm using to building hi-poly model from it. The ship is fully symmetrical, so it will be mirrored on texture. Also the polycount will be much lower then on blockout, since all the details will be on normal maps. The final render needs to be done in 800x600, so the pixel density on all ship, dont need to be really high. So i hope it to work nice all togheter ![]() Hope that covers it. |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-13/4881-competition-13-in3d.html
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| Posted By | For | Type | Date | |
| Storage 05a - Page 15 - ConceptArt.org Forums | This thread | Refback | 03-20-2008 09:10 PM | |
| Storage 05a - Page 15 - ConceptArt.org Forums | This thread | Refback | 03-03-2008 09:58 AM | |
| Storage 05a - Page 15 - ConceptArt.org Forums | This thread | Refback | 03-03-2008 09:37 AM | |