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Old 26-02-2008, 06:48 PM   #11 (permalink)
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really nice, love the design. looking forward to more.
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Old 27-02-2008, 04:11 AM   #12 (permalink)
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i must admit that u made a good job and i am starting to cry about that modeling and the concept artist is damn good, if no one comes up with a better ideea u won my vote ... hope u do a good job on texturing too...
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Old 27-02-2008, 06:55 PM   #13 (permalink)
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Hey guys Thanks for a nice comments. My main problem now, its to finish it on time, since i got my studio work also.
2Enraged, i think you got it a bit wrong, what i showed in first image, it was a blockout for a model, to define the shapes of model. The final hi-poly model, will be fully remodeled, with added alot of extra details to it.
This is small update, to see what i'm talking about Thats a back part of ship.
Trying not get too detailed, because i have a small texture space anyway :/
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Old 27-02-2008, 07:55 PM   #14 (permalink)
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wow in3d, that is looking pretty slick. can't say i can really find anything to crit about it
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Old 27-02-2008, 11:05 PM   #15 (permalink)
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Looks nice so far

What are those smaller round parts? They almost look like bolt with the wires on, but I'm sure they aren't due to you saying you're trying not to get to detailed because of the small texture space.
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Old 28-02-2008, 03:38 AM   #16 (permalink)
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Yeah, i think there's not enough texture space for this to be noticeable. They have to be more overall details, and not the small stuff.
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Old 28-02-2008, 10:50 AM   #17 (permalink)
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Those first, 3D shots you posted, is that your highpoly base, or your actual lowpoly ? If so, what is the count on that (can't be <7k, right...)? And how on earth do you plan on going under 7k with something like that if it isn't?
I'd really like to know how you plan on handling that, as my ship is sort of the same as yours in those aspects, smooth white shell, high detail dark underparts, and as I was working on it I sort of strated realizing I'd never be able to fit in the polycount and texture requirements...
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Old 28-02-2008, 11:16 AM   #18 (permalink)
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2retardedmonkey
Yea, i will be removing those screws/bolts.
2Xoliul The first image i showed, its a base simple mesh, which i'm using to building hi-poly model from it. The ship is fully symmetrical, so it will be mirrored on texture. Also the polycount will be much lower then on blockout, since all the details will be on normal maps. The final render needs to be done in 800x600, so the pixel density on all ship, dont need to be really high. So i hope it to work nice all togheter
Hope that covers it.
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Old 28-02-2008, 11:19 AM   #19 (permalink)
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nice stuff
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Old 28-02-2008, 06:03 PM   #20 (permalink)
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Update for today
The top part is still wip, i will be adding more details on it later.
Well as pretty much everything, i still can remove/add more stuff
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