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#2 (permalink) |
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Freelancer
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Hi Awiz, welcome to the forum!
Yeah, i definitely see the Aliens Sulaco influence in there. What's the current polycount? I think you have some chamfers and small details in the antennas that you could take out to save some polies. I also see some clear triangulation here and there, dunno if thats intended or not, but it's causing some weird shadowing artifacts (rear hangar area, for example). Maybe you could raise those "towers" in the middle top, so the silhouete gets a little more interesting and recognizable, creating some variation. It's looking cool nonetheless, keep up the nice work!
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback Last edited by Masakari; 25-02-2008 at 04:34 AM. |
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