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#31 (permalink) |
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Senior Artist
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Ah that's really good then! If it is that low you don't even need to knock any off to round out your 90 degree angles. The main reason I suggest round out those 90 degree angles is because if you try to get any sort of bevelled edge in your normal map it tends leave a nasty seam. That's just something I found with my models.
Also how you have beveled the engines on the end of the fighters wings, looks quite nice. I'd like to see more of those beveled edges around the other parts. Imo it doesnt look as nice all sharp, but thats all personal preference ![]()
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#35 (permalink) |
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Senior Artist
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Hum.... i think you're wasting polies with that double chamfering, but that's just me.
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#37 (permalink) |
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Senior Artist
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The only crit really I got is you need more width to it.
I agree with masa though, double chamfering is really a waste for such a low count. You could use those tris to make even more awesomeness elsewhere.
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#38 (permalink) |
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Artist
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Hey
![]() So far good job on model. But i think you could make a few changes to make it look better. Double chamfering, i think its not so good idea here, you are wasting some good amount of polys on those, they can be used much better on area which needs them. Half sphere on side, in my opinion can use much less polys, and still have good shape. Since you got some polys left, i think its better to use them on adding more bigger details to model making it closer look to concept, adding some nice shapes on mode. The width of model can be a bit bigger also. Well since its a wip i hope you going to add more stuff to it ![]() Good luck! |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-13/4689-competition-13-fabiodan-fan.html
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| Posted By | For | Type | Date | |
| Fabio Santos's Online portfolio | This thread | Refback | 04-21-2008 05:06 AM | |