|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Frequenter
![]() 117
- 47
|
Ok, so, I was scoping what people had done, and saw Godo was gonna crunch in an entry with about the same amount as what I had done. I felt guilty because I had the time, but wasn't planning on it...soo, here we go. Progress.
![]() The wings and gun on the heavy fighter (mothership) are still WIP. I'm well stocked on Dr. Pepper - let the crunch battle begin.
__________________
Welcome to Pantsburgh: No shirt, no shoes, no problem! |
|
|
|
|
#12 (permalink) |
|
Senior Member
![]() 459
- 291
|
I like the motherships body and rear but the bit that extrudes at the bottom I don't think looks to great. Also the fighter doesn't seem to match the design of the mothership in any way.
Good luck! Whats the worst that could happen ? ![]() |
|
|
| The Following User Says Thank You to UnsteadyTeddy For This Useful Post: |
|
|
#13 (permalink) |
|
Frequenter
![]() 117
- 47
|
UnsteadyTeddy: Thanks for the crit. A friend did a paintover for me, and said much the same thing as you about the mothership. The drone ship...I dunno, I did keep some of the styles similar (minus the blades obviously). I think it'll be a lot more obvious when I've got it textured.
Here's the final low poly (unless someone sees a glaring mistake...) : ![]() Edit: That's 5,402 tris (mothership + 1 drone). I'd really love to blow 1600 more tris somewhere, but I've gotta get going on the uv and stuff. Clock is ticking!
__________________
Welcome to Pantsburgh: No shirt, no shoes, no problem! Last edited by pantsburgh; 04-04-2008 at 05:04 AM. |
|
|
|
|
#14 (permalink) |
|
Senior Member
![]() 459
- 291
|
Thats better. I'm in a rush so a quick crit:
Red line = rotate these edges so it looks nicer and you'll get more definition on your silhouette. Green line = you've got lots of spare tris so you might as well add some edges here to round it out more. |
|
|
|
|
#15 (permalink) |
|
Frequenter
![]() 117
- 47
|
I didn't add any edge loops to round the angles off because I did kind of want some angularity there. You are correct that the geometry was totally unorganized, however, and that the existing edge loops did need to be rotated. So, here we are. The wing tips are still somewhat messy as well, but...whatever.
![]() UV time.
__________________
Welcome to Pantsburgh: No shirt, no shoes, no problem! |
|
|
|
|
#16 (permalink) |
|
Frequenter
![]() 117
- 47
|
UVs are done enough to make a texture, and I started on it, but as I look at cost/benefit for the project I think I'm gonna stop rushing to meet the deadline and go at a normal pace to the finish. I can either make a half a'd texture with the current less than optimal UVs, or take my time and make a really nice portfolio piece. I think the latter is more beneficial. I'll probably make a thread in the WIP forum when I have substantial progress on the texture.
My apologies go to the GA staff that organized this, because it's really a flipping sweet compo, and I totally blew it with re-deciding to take part just a few days before deadline. :P Thanks a ton for the work you put into it, please make the next compo soon. ![]()
__________________
Welcome to Pantsburgh: No shirt, no shoes, no problem! |
|
|
|
|
#18 (permalink) | |
|
Banned
![]() 3
- 0
|
Quote:
|
|
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |