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Old 05-04-2008, 12:05 AM   #81 (permalink)
3D Artist
1st Place 1st Place 
Ilya Nedyal's User Activity: 0/10
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Hey man, your textures getting better and better The sistership texture looks a bit flat right now, but i guess its because its still without normals and specular map. The thing i would recomend to change, its background, not much liking it. Good luck finishing it.
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Old 05-04-2008, 01:13 AM   #82 (permalink)
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I rather like the background. I think it forces you to make the ship pop more, which I agree needs to happen at the moment.

Are you going for a Mass Effect-esque Normany/Mako shean to the ship's coat? Its almost like a colour burn effect, but I think it really makes it feel like a majestic technological beast not to be trifled with.


The Mako
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Old 05-04-2008, 10:12 AM   #83 (permalink)
Freelancer
nistrum's User Activity: 2/10
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cheers guys. yeh i wouldent say i took mass effect as an inspiration but most "next gen" games use the bloom effect so i suppose it kinda weedled its way into alot of my inspuirations .. i have always liked the idea of the hull kinda "glowing" look at the pictures of the space shuttle under direct sunlight.. or the moon for that matter.. adam when you said make it "pop" what do you mean by that? im gonna look into 2 or 3 different backgrounds i might post some up in a bit :P better get back to it
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Old 05-04-2008, 05:49 PM   #84 (permalink)
Freelancer
nistrum's User Activity: 2/10
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HMS BASTION - big one
2378 tris diffuse, spec, normal, glow, transp

HMS galaxy

1210 tris diffuse, spec, normal, glow

total polycount: 4348 tris



MAPS
1024
http://usera.imagecave.com/nistrum/maps.jpg
http://usera.imagecave.com/nistrum/oberontransp.png


Maps 512

http://usera.imagecave.com/nistrum/maps2.jpg


Wireframe
http://usera.imagecave.com/nistrum/wireframe.jpg
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Old 05-04-2008, 06:39 PM   #85 (permalink)
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What I refer to 'popping' is making sure that the background doesn't blend in with the feature of the image.
Generally this is achieved with strong, unique silhouettes and complimentary colours (safe opposites).

Futurama is a great example of how to make shuttles stand out in space. Granted, its a vastly different style, but I'm pretty sure Mass effect uses the same principles for the Normandy.






Edit:

Great work man!

Last edited by AdamtehGreat; 06-04-2008 at 04:15 PM.
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