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#21 (permalink) |
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Game Art Student
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Thank you. Now i just have to get them into context with eachother cause the carrier is suposed to be really large in comparison with the fighter. The carriers bridge makes it look smaller then it is but then again that deck is suposed to be humongus too.
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Computer games development - Graphics, 3rd year University of Skövde, Sweden |
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#23 (permalink) |
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Game Art Student
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Well a good start would be to have a picture with them both on and a realistic scale. There is suposed to be a wast amount of fighters docked in that carrier.
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Computer games development - Graphics, 3rd year University of Skövde, Sweden |
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#26 (permalink) |
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Game Art Student
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oops, thanked accidentally. Overall, I like your ships' style, I think it's really neat to mix those organic shapes and hard surfaces, but I think it'll give you a hard time texturing. Well it's your path you've chosen. What I have to say is that the fighter is much less organic than the mothership. It wouldn't be expected if the squishy-body mothership is to hold a fleet of them inside it.
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