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#1 (permalink) |
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Senior Member
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Competition #13 - Insulaner
Good evening fellow contestants..
I started with the low poly of the Fighter by closing my eyes, not drawing a concept and hoping that it turned out to be an acceptable shape. The style I wanna archive is quite an industrial style, with lots of edges and hard surfaces. So, here it is.. Any crits desperately welcome. Last edited by Insulaner; 09-02-2008 at 11:35 AM. |
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#2 (permalink) |
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Game Art Student
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Very nice indeed. I have nothing so far. A good clean base to work from. I see we are going for the same style then. Should be fun to see how you design your mothership, cause I like the fighter design as it is now. Maybe I would make the two "engines" a bit shorter - especially os they dont reach out infront of the cockpit - but then again, thats just what I would have done.
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#3 (permalink) |
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Senior Member
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Similar comment here from another thread, I'd probably angle the wings upwards just slightly, then also pull the thrusters outwards as the whole piece has a very uniform feel, as if it just got carved out of a rectangle. Remember, it's space, you can do the whackiest things because there's no such thing as gravity
Regarding the style, feels fighter/scout which is nice but it needs something on its backend for the main body. Keep it up! |
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#4 (permalink) |
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Senior Member
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Thanks,
I actually wanted them to be longer than the cockpit to make it look more beefy and aggressive. I think the design of the mothership will be a mixture out of the "Pillar of autumn" and other ships of this kind, adapted of course, so it fits the design of the fighter. /e: req, I actually have something in the back, you don't see it in the pic though. Anyway, I think I'm gonna have to redo the back, to make it look more appealing. Last edited by Insulaner; 09-02-2008 at 11:47 AM. |
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#5 (permalink) | |
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Game Art Student
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Quote:
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