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Old 02-08-2008, 05:03 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 10/10
2,208 - 309
Armada! - Submissions

Submission Guidelines

Entry Deadline is the End of Sunday the 6th of April GMT +-0 as time zone.

Quote:
Final Submissions should be posted by yourself in the thread titled "Armada! - Submissions". Only one entry per contestant and the use of previously created assets is strictly prohibited (Game-Artist.Net has full discretion in this matter).

When posting in the Submission Thread, please provide the following:

* Beauty Render of Final Piece 800x600 (you may make alterations in Photoshop as long as they do not significantly change the original piece, i.e. dodge, burn, blur, sharpen, levels. Use of environments are also allowed)
* Link to Wireframe of Final Piece 800x600
* Links to all texture sheets used (original size / no watermarks)
* E-mail Address to be used if you are to win any of the prizes

Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately.
Good luck to all!
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Old 03-08-2008, 07:33 AM   #2 (permalink)
Amateur Artist
2nd Place 
Daelon's User Activity: 1/10
98 - 1
Nautika Mothership & Fighter

Nautika Mothership: 4768 tris

Textures: 1024x diffuse, specular, normal, sl/glow

Nautika Fighter: 2194 tris

Textures: 512x diffuse, specular, normal, sl/glow

Render



Wire

http://www.daelonik.com/projects/contest_armada/armada_competition_wire.jpg

Texture Set

http://www.daelonik.com/projects/contest_armada/armada_competition_txt.jpg
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Old 03-29-2008, 03:58 AM   #3 (permalink)
New Artist
nataska's User Activity: 0/10
1 - 0
Spaceship and Shuttle

Spaceship
Polycount: 4530 triangles
Maps: 1024x diffuse, normal, specular, glow

Shuttle
Polycount: 902 triangles
Maps: 512x diffuse, normal, specular, glow

Wire
armada_wire

Textures
armada_textureset01
armada_textureset02

Render
armada_beautypass


Last edited by nataska; 04-03-2008 at 06:23 PM. Reason: Fixed image links
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Old 04-05-2008, 07:04 AM   #4 (permalink)
Artist
Atius's Avatar
Winner of Speed Modeling Winner of Speed Modeling 
Atius's User Activity: 0/10
91 - 4
ICARUS & SCOUT

Icarus - cargo-miner : 4864 tris
4x1024 - difuse, specular, normal, self-illumination

T-46 - scout-miner : 1562
4x512 - difuse, specular, normal, self-illumination

beauty-render


WIRE

http://i47.servimg.com/u/f47/11/87/51/07/wire10.jpg

Texture sets
http://i47.servimg.com/u/f47/11/87/51/07/textur10.jpg
http://i47.servimg.com/u/f47/11/87/51/07/textur11.jpg

Multiple angle-shots
-ICARUS
http://i47.servimg.com/u/f47/11/87/51/07/multip10.jpg
T-46
http://i47.servimg.com/u/f47/11/87/51/07/scout-10.jpg
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Old 04-05-2008, 04:39 PM   #5 (permalink)
Freelancer
nistrum's User Activity: 0/10
365 - 28
HMS BASTION - big one
2378 tris diffuse, spec, normal, glow, transp

HMS galaxy

1210 tris diffuse, normal, glow

total polycount: 4348 tris



MAPS
1024
http://usera.imagecave.com/nistrum/maps.jpg
http://usera.imagecave.com/nistrum/oberontransp.png


Maps 512

http://usera.imagecave.com/nistrum/maps2.jpg


Wireframe
http://usera.imagecave.com/nistrum/wireframe.jpg

::EDIT changed BG colour::

Email left out to defend against spam pm if i win and i wil give it

Last edited by nistrum; 04-06-2008 at 09:22 AM.
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Old 04-05-2008, 09:55 PM   #6 (permalink)
Tom
Game Art Student
Tom's User Activity: 8/10
384 - 22
UCM Elysium:
3662 triangles
1024x1024: diffuse, specular, normal, glow, opacity maps
Fighter:
3333 triangles
512x512: diffuse, specular, normal, glow maps

Total: 6995 triangles



Cruiser maps:
http://tjens.be/forumupload/cruiser_maps.png
Fighter maps:
http://tjens.be/forumupload/fighter_maps.png

I encourage whoever is judging this contest to look at my wireframe renders as they are much nicer than my beauty render. I am still learning - and my rendering understanding is lacking even more than my texturing skills.
beauty render background also made by me.


Wireframes:
http://tjens.be/forumupload/cruiser_wire.png
http://tjens.be/forumupload/fighter_wire.png

Email:
bulletprooftom@gmail.com
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Last edited by Tom; 04-06-2008 at 05:44 PM.
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Old 04-05-2008, 10:20 PM   #7 (permalink)
Senior Artist
ColdRolled's Avatar
ColdRolled's User Activity: 0/10
250 - 12
Whale Shark Mothership and Manta Ray Fighter

Whale Shark
4,046 Tris
1024x Diffuse, Normal

Manta Ray
1,940 Tris
512x Diffuse, Normal



Whale Shark Textures
http://i2.photobucket.com/albums/y26...uvw-upload.jpg
http://i2.photobucket.com/albums/y26...orm-upload.jpg

Manta Ray Textures
http://i2.photobucket.com/albums/y26...uvw-upload.jpg
http://i2.photobucket.com/albums/y26...orm-upload.jpg

Wires
http://i2.photobucket.com/albums/y26...res-upload.jpg
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Old 04-06-2008, 07:38 AM   #8 (permalink)
New Artist
3rd Place 
Awiz's User Activity: 0/10
4 - 0
Destroyer and fighter

Mothership: 6027 triangles
Textures: 4x 1024x1024 diffuse, specular, normal, glow

Fighter: 974 triangles
Textures: 2x 1024x1024 diffuse, specular

Renders

Fighter
Wireframes
http://awiz2007.narod.ru/Awiz_mothership_wireframe.jpg
http://awiz2007.narod.ru/Awiz_fighter_wireframe.jpg

Textures
http://awiz2007.narod.ru/Awiz_mothership_diffuse.jpg
http://awiz2007.narod.ru/Awiz_mothership_specular.jpg
http://awiz2007.narod.ru/Awiz_mothership_normal.jpg
http://awiz2007.narod.ru/Awiz_mothership_glow.jpg
http://awiz2007.narod.ru/Awiz_fighter_diffuse.jpg
http://awiz2007.narod.ru/Awiz_fighter_specular.jpg

Last edited by doylle; 04-08-2008 at 12:14 AM. Reason: Fixed images in post
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Old 04-06-2008, 04:33 PM   #9 (permalink)
Artist
in3d's Avatar
1st Place 
in3d's User Activity: 0/10
50 - 9
I.S.G Patriot.

Mothership: 6926 triangles.
Textures: 6x 1024x1024 diffuse, specular, specular color, normal, glow, alpha

Drone: 56 triangles.
Textures: 6x 512x512 diffuse, specular, specular color, normal, glow, alpha

Render:

Wireframe:
http://in3d.stevensart.com/3d/spaceship/armada/wire.gif

Textures:
http://in3d.stevensart.com/3d/spaces...e_sheet_01.jpg
http://in3d.stevensart.com/3d/spaces...e_sheet_02.jpg

P.S: Here is bigger render version, if anybody interested
http://in3d.stevensart.com/3d/spaces...render_big.jpg

Last edited by in3d; 04-06-2008 at 06:04 PM.
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Old 04-06-2008, 05:15 PM   #10 (permalink)
Amateur Artist
fabiodan's Avatar
fabiodan's User Activity: 10/10
676 - 64
Mother and fighter ship pair, concept by robomaniac and model by Fábio Santos:

Mother Ship -- 3640 triangles, 1024X1024 diffuse map

Fighter Ship -- 1554 triangles, 512X512 diffuse map


E-mail -- fabiosantosART@gmail.com
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Last edited by fabiodan; 04-06-2008 at 05:17 PM.
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