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#1 (permalink)
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Game-Artist.Net Founder
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Armada! - Submissions
Submission Guidelines
Entry Deadline is the End of Sunday the 6th of April GMT +-0 as time zone. Quote:
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#2 (permalink) |
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Amateur Artist
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Nautika Mothership & Fighter
Nautika Mothership: 4768 tris Textures: 1024x diffuse, specular, normal, sl/glow Nautika Fighter: 2194 tris Textures: 512x diffuse, specular, normal, sl/glow Render ![]() Wire http://www.daelonik.com/projects/contest_armada/armada_competition_wire.jpg Texture Set http://www.daelonik.com/projects/contest_armada/armada_competition_txt.jpg
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#3 (permalink) |
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New Artist
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Spaceship and Shuttle
Spaceship Polycount: 4530 triangles Maps: 1024x diffuse, normal, specular, glow Shuttle Polycount: 902 triangles Maps: 512x diffuse, normal, specular, glow Wire armada_wire Textures armada_textureset01 armada_textureset02 Render armada_beautypass ![]() Last edited by nataska; 04-03-2008 at 06:23 PM. Reason: Fixed image links |
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#4 (permalink) |
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Artist
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ICARUS & SCOUT
Icarus - cargo-miner : 4864 tris 4x1024 - difuse, specular, normal, self-illumination T-46 - scout-miner : 1562 4x512 - difuse, specular, normal, self-illumination beauty-render ![]() WIRE http://i47.servimg.com/u/f47/11/87/51/07/wire10.jpg Texture sets http://i47.servimg.com/u/f47/11/87/51/07/textur10.jpg http://i47.servimg.com/u/f47/11/87/51/07/textur11.jpg Multiple angle-shots -ICARUS http://i47.servimg.com/u/f47/11/87/51/07/multip10.jpg T-46 http://i47.servimg.com/u/f47/11/87/51/07/scout-10.jpg |
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#5 (permalink) |
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Freelancer
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HMS BASTION - big one
2378 tris diffuse, spec, normal, glow, transp HMS galaxy 1210 tris diffuse, normal, glow total polycount: 4348 tris ![]() MAPS 1024 http://usera.imagecave.com/nistrum/maps.jpg http://usera.imagecave.com/nistrum/oberontransp.png Maps 512 http://usera.imagecave.com/nistrum/maps2.jpg Wireframe http://usera.imagecave.com/nistrum/wireframe.jpg ::EDIT changed BG colour:: Email left out to defend against spam pm if i win and i wil give it ![]() Last edited by nistrum; 04-06-2008 at 09:22 AM. |
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#6 (permalink) |
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Game Art Student
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UCM Elysium:
3662 triangles 1024x1024: diffuse, specular, normal, glow, opacity maps Fighter: 3333 triangles 512x512: diffuse, specular, normal, glow maps Total: 6995 triangles ![]() Cruiser maps: http://tjens.be/forumupload/cruiser_maps.png Fighter maps: http://tjens.be/forumupload/fighter_maps.png I encourage whoever is judging this contest to look at my wireframe renders as they are much nicer than my beauty render. I am still learning - and my rendering understanding is lacking even more than my texturing skills. beauty render background also made by me. Wireframes: http://tjens.be/forumupload/cruiser_wire.png http://tjens.be/forumupload/fighter_wire.png Email: bulletprooftom@gmail.com
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"Without geometry, life is pointless." Last edited by Tom; 04-06-2008 at 05:44 PM. |
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#7 (permalink) |
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Senior Artist
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Whale Shark Mothership and Manta Ray Fighter
Whale Shark 4,046 Tris 1024x Diffuse, Normal Manta Ray 1,940 Tris 512x Diffuse, Normal ![]() Whale Shark Textures http://i2.photobucket.com/albums/y26...uvw-upload.jpg http://i2.photobucket.com/albums/y26...orm-upload.jpg Manta Ray Textures http://i2.photobucket.com/albums/y26...uvw-upload.jpg http://i2.photobucket.com/albums/y26...orm-upload.jpg Wires http://i2.photobucket.com/albums/y26...res-upload.jpg |
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#8 (permalink) |
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New Artist
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Destroyer and fighter
Mothership: 6027 triangles
Textures: 4x 1024x1024 diffuse, specular, normal, glow Fighter: 974 triangles Textures: 2x 1024x1024 diffuse, specular Renders ![]() Fighter Wireframes http://awiz2007.narod.ru/Awiz_mothership_wireframe.jpg http://awiz2007.narod.ru/Awiz_fighter_wireframe.jpg Textures http://awiz2007.narod.ru/Awiz_mothership_diffuse.jpg http://awiz2007.narod.ru/Awiz_mothership_specular.jpg http://awiz2007.narod.ru/Awiz_mothership_normal.jpg http://awiz2007.narod.ru/Awiz_mothership_glow.jpg http://awiz2007.narod.ru/Awiz_fighter_diffuse.jpg http://awiz2007.narod.ru/Awiz_fighter_specular.jpg Last edited by doylle; 04-08-2008 at 12:14 AM. Reason: Fixed images in post |
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#9 (permalink) |
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Artist
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I.S.G Patriot.
Mothership: 6926 triangles.
Textures: 6x 1024x1024 diffuse, specular, specular color, normal, glow, alpha Drone: 56 triangles. Textures: 6x 512x512 diffuse, specular, specular color, normal, glow, alpha Render: ![]() Wireframe: http://in3d.stevensart.com/3d/spaceship/armada/wire.gif Textures: http://in3d.stevensart.com/3d/spaces...e_sheet_01.jpg http://in3d.stevensart.com/3d/spaces...e_sheet_02.jpg P.S: Here is bigger render version, if anybody interested ![]() http://in3d.stevensart.com/3d/spaces...render_big.jpg Last edited by in3d; 04-06-2008 at 06:04 PM. |
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#10 (permalink) |
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Amateur Artist
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Mother and fighter ship pair, concept by robomaniac and model by Fábio Santos:
Mother Ship -- 3640 triangles, 1024X1024 diffuse map Fighter Ship -- 1554 triangles, 512X512 diffuse map ![]() E-mail -- fabiosantosART@gmail.com Last edited by fabiodan; 04-06-2008 at 05:17 PM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-13/4639-armada-submissions.html
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| Posted By | For | Type | Date | |
| DaeXperience - Toon onderwerp - GA Main competition #13 - Armada | This thread | Refback | 02-09-2008 08:01 AM | |