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#73 (permalink) |
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Game-Artist.net Staff
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As an afterthought, here's the Armada logotype, for people that just want to throw it on their WIPs / submissions
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#74 (permalink) |
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Game Art Student
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Know why this is a kick ass comp?
Because its also my brief for my uni project at the moment. Im not even kidding. We have to make a short 90 animation, and I drew up a story board for a fleet engagement involving two motherships and their respective fighters! ![]()
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#76 (permalink) |
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Game-Artist.net Admin
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As soon as possible. I'd like to get them online on sunday, but all depends on the judges i'm afraid.
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#77 (permalink) |
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Game-Artist.net Admin
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Just a quick update. we need one more judge to hand in the results. I don't expect them today, but it shouldn't take long anymore...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#78 (permalink) |
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Game Art Student
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"dun dun duuun!", only really two entries that has a chance to take 1st place in my book, the rest didnt come out in near the same quality.
Including mine, but oh well at least I finished and most importantly I learned a lot for next time, "yay".
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"Without geometry, life is pointless." |
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