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#65 (permalink) |
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Game Art Student
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I have a few questions, and I hope they are not too dumb.
The competition will be judged on that single render alone, and not any other material to back up a concept or function of a ship? Would be cool if I could set a scene on the final render, but still have a chance to "explain" the concept or function of a certain ship type. Also: I am currently working on a ship type that can be made up of lots and lots of different modules - will it count as more than one model if I make those modules but randomize them on a few models (they will of cause be on the same texture sheet). If not, and the model have to be one single piece/object - am I allowed to rig it so I can demonstrate several poses on the final render - i.e. engine configurations or wing angles. I think I know the answer to most of the questions - but I just want to make sure so I dont spend a lot of time on stuff thats not allowed anyway. Thanks in advance.
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"Without geometry, life is pointless." |
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#66 (permalink) | |
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Industry Artist
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rigging for poses is fine as far as i know. Not sure about the amount of models. All in all i think its about the final product only so just one render of what you liked best. |
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#68 (permalink) | |
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Industry Artist
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The competition will be judged on the concept, model and textures, although final presentation will be taken into account. The competition calls for 2 ships. I think having loads of ships made from different modules may fall outside the competition bounds. Rigging it's fine, yeah. Things like that will count towards ship design/concept and presentation. Requiem2D has the final say, though, best not to act on these until he's verified it. And yes, Xoliul, original concepts are favoured and concepts will be taken into consideration during judging. I'm not sure who the final panel of judges are just yet, though. |
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#69 (permalink) | |
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Game Art Student
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Senior Member
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