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#1 (permalink) | |||
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Game-Artist.net Admin
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The Ultimate Street Prop - Results
Another competition has come to an end. With 26entries not a bad one at all. With a small delay we are happy to announce that LOOMis the winner of the Ultimate Street Prop Competition. Congratulations! The first runner up is Reko, folowed by X-Convict. congrats. Big thanks go to our judges, DennisPls and TKAzA, and everybody who participated. We will be back with a new competition.
![]() ![]() Winning pieces: ![]() ![]() ![]() Comments from our judges: Quote:
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I hope that the long list of comments helps you understand that we do a big efford for these kind of comps, and that it is not always easy to get the results as fast as we would like. I wouldn't be honest if i said that we aren't aware of this issue, and we are looking into it, hoping to find a way to speed up the proces.
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 11-01-2007 at 06:53 AM. |
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#3 (permalink) |
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Elderly Artist
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Congratulations to the winners and all who entered because that in itself is an accomplishment.
"Very inspirational" is what pops in my head when I see these results threads. Makes me want to 3d something in a real bad way! I'm really looking forward to the next comp. ![]() |
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#5 (permalink) |
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Amateur Artist
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I'm not sure if you're goinng to understand me, but I need to try to give my sincere opinion about the results of this competition.
Well, in general lines, I think that 2nd and 3rd models are much better than firts one. I don't want to offend you, LOOM, because I'm sure that 3/4 parts of this forum, including me, would like to model and texture like you. I'm a fan of your artwork and I really like your portfolio but, in mi opinion, these other models are better. As I said, I'm not here to broke the armony of this forum. I really like it and I enjoy see the models of everybody all the days. But when I saw this topic I felt that I must say what I think. For last one, when a competition for newies? Same people wins always the comps! .Cheers. PD: Opppps, I forget it: Congrats to the winners!
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#7 (permalink) |
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Freelancer
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congratulations to everyone who entered. This certainly was an interesting competition because the subject was so open.
Too bad not everybody could finish their work, there were some really promising ones amongst them. But of course the finished works are also great ![]() Good job winners! you deserved it. |
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#8 (permalink) |
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Amateur Artist
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I can try
:First, because I think that is easier find an oil dispenser or a clock in a city than a bunker. The tematic of this competition was to make a Street prop, and, at the moment, I have never seen a bunker in a Street, at least in Madrid, Paris, London and other European capitals. Maybe there are common in USA, I don't know... My others arguments are that textures and speculars of both model (When I say both models I'm thinkink in 2nd and 3rd) are perfect. Yes, Loom's one is pretty nice too, but I think they look better in the scene. I would like to put other things (well, I can put them in Spanish, but I'm sure that it will be difficult for most of you), but I don't have enought English skills for it. I must say sorry for this. Maybe I shouldn't critic anything that I can't explain in gods conditions, but I loved all the models of this comp. I'm Bittering the party of the winners, sorry, now I sut up .
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#9 (permalink) | |
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Grumpy Captain Awsome
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Quote:
first of all the "bunker" is an IED a bunch of rocks covering up 2 mines stacked on top of eachother. Second you say the models for the other entries are "perfect" Which isn't exactly true. The models could be optimised a bit without losing detail. Thats why i liked looms model more than the other two. Texturewise i dont think anything is "perfect" Last edited by Dennispls; 11-01-2007 at 10:14 AM. |
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#10 (permalink) |
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Game-Artist.net Admin
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I think there are two reasons why something like this can happen. One of course is that you aren't one of the judges, and that the judges think that LOOM's submission is better. However, in this case it's simply due to the fact that there are three judges, and the person with the best average score wins. LOOM's submission was within the given specs, so he desirves the first prize the full 100%.
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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