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Old 11-01-2007, 11:34 AM   #11 (permalink)
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Quote:
Originally Posted by doylle View Post
I think there are two reasons why something like this can happen. One of course is that you aren't one of the judges, and that the judges think that LOOM's submission is better. However, in this case it's simply due to the fact that there are three judges, and the person with the best average score wins. LOOM's submission was within the given specs, so he desirves the first prize the full 100%.
Yes, I'm with you in if three judges think LOOM's model is the winner, I must supost that I have some different tastes than them (I thinks the word is taste, not sure) and I can't see why he wins. Also you're the preffesionals, so if you say that LOMM wins... LOOM wins .

Enjoy the prize LOOM .
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Old 11-01-2007, 11:46 AM   #12 (permalink)
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Congrats loom and convict. Thanks to everyone that posted their comments i appreciate it.

Till the next comp!
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Old 11-01-2007, 11:53 AM   #13 (permalink)
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congrats to all winners (the 3 guys i thought would win are in the top 3) just not in the order I'd expected

A comment on dennispls's comments on my entry, the flat texture doesn't matter, you need to look at the end result on how it looks in game, the image I posted was a screencap from the unreal3 editor, so yes, flat textures look a lot less detailed and doesn't need to look like a manhole cover, but in the end in game it does look like one, and thats what counts
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Old 11-01-2007, 01:04 PM   #14 (permalink)
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Quote:
Originally Posted by WesleyTack View Post
congrats to all winners (the 3 guys i thought would win are in the top 3) just not in the order I'd expected

A comment on dennispls's comments on my entry, the flat texture doesn't matter, you need to look at the end result on how it looks in game, the image I posted was a screencap from the unreal3 editor, so yes, flat textures look a lot less detailed and doesn't need to look like a manhole cover, but in the end in game it does look like one, and thats what counts

thats why i said

(though the end result looks better than you expected from the texture)

I agree with you 100% that the end result is important.
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Old 11-01-2007, 02:19 PM   #15 (permalink)
New Artist
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Grats to the winners, and gl in upcoming competitions.
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Old 11-01-2007, 02:27 PM   #16 (permalink)
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congrats for winners and thx for every comments , form judges too. it was nice they comment each work.
winter is comming so have to buy my own t-shirt by myself
greets
greg
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Old 11-01-2007, 02:32 PM   #17 (permalink)
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well gratz to the winners. I am looking foward to the next one.
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Old 11-01-2007, 04:15 PM   #18 (permalink)
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im not really complaining about the results but one thing that bothers me is that people are really drawn to a specific "game art" style. The really grungy texture with overdone normal maps and specular maps. Thats fine if that were the industry standard but i dont think it is, for me it seems like something people on the internet are really fond of.

I classify it as the "game art" style because it seems like thats what everyone is expecting. The gas pump is a prime example of that.
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Old 11-01-2007, 05:28 PM   #19 (permalink)
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Quote:
Originally Posted by laughing_bun View Post
im not really complaining about the results but one thing that bothers me is that people are really drawn to a specific "game art" style. The really grungy texture with overdone normal maps and specular maps. Thats fine if that were the industry standard but i dont think it is, for me it seems like something people on the internet are really fond of.

I classify it as the "game art" style because it seems like thats what everyone is expecting. The gas pump is a prime example of that.
Dangit I hit the thank you button instead of the quote button again. Oh well.

I kind of see what you mean, although I think you might be confusing cause and effect. It's possible people (and more accurately the judges) are drawn to normal/spec heavy, grungy, bumpy stuff like the ones that scored pretty high, but it's also possible that those just happen to be the kind of models that the best artists made this time around. If you look at the top three in some of the other contests, it's not always the grungiest/specular mappiest/normal mappiest prop that wins, or places pretty high. Generally the pattern seems to be that very detailed/well done textures are the ones that score the highest, whether or not they're grungy or have lots of spec and normal mapping.

I agree, though. There's a very defenite "look" that emerged for this contest which isn't necessarily the only way to make things look good. Still, there's no arguing with the quality of the pieces that were entered IMHO.
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Old 11-01-2007, 05:39 PM   #20 (permalink)
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Well... I think that when people think of the street prop theme. They wouldn't want to present a shiny unblemished gas pump or what have you. So the tendency is to go into the other direction and put more detail into the texture to make it a little more interesting visually.
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