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#41 (permalink) |
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Industry Artist
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The reasons above is basically why my entry is so simple, lack of time. Also because I work all day long on a game and then when I get home I don't feel the big urge to do some more. I did this quick compo because it has been a while since I did anything personal, so this street prop seemed like a simple task to do quickly with not that much time spent in it. But I will try and do more compo's in the future with some more modeling effort
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#42 (permalink) |
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Industry Artist
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WesleyTack: Even though your entry was simple in nature, it was imo the most realistic of all the entries. I have looked at your work and it is spectacular, so don't be in a rush to enter any comps and destroy the rest of us
. Truth be told, your work is very inspiring and I look forward to seeing more of it here!P.S. I am not just sucking up, look at that dudes reel, its awesome! I did give him a little guff for the simplicity of the entry, only because his reel is so freaking good. Hey Wesley, did you do everything in all those environments? And GL to all in this comp!!!
__________________
-BLOODROBOT www.digitaljoe3d.com hit me up on Facebook..."Joe Carr" ...San Diego Network. Last edited by BloodRobot; 25-10-2007 at 06:06 PM. |
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#43 (permalink) | |
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Senior Member
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Quote:
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 25-10-2007 at 11:16 PM. |
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#44 (permalink) |
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Freelance Artist
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i taught him everything he knows...
lol jk
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David Shearer - Concept Artist - 3D Modeler - Designer davidtheartist@gmail.com www.bestofthebeast.com
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