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#1 (permalink) |
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Frequenter
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Competition #12 - Godo
Render:
![]() Diffuse: ![]() Wire: ![]() A bit ordinary, but its my first foray into max so I wanted to get used to it without tackling something too frustrating. Please give crits on how to improve this piece and make it the best park bench ever! |
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#2 (permalink) |
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Senior Member
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Looks like you can achieve a better result if you work on some aspects of the model. I don't think the concrete bench supports are ok. Imo metal supports are better choice since they have designs on them. So, you could incorporate rust, wear and tear etc. Only 372 tris have been used so far, so you have a plenty of tris left. Go for more details.
Good work so far, best of luck.
__________________
3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#3 (permalink) |
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Industry Artist
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With your texture be careful how you do the uvs. Right now you planar mapped the side of the lower leg part and have a worn cement texture. It abruptly ends on the front of the leg. You want it to transition smoothly and not so abrupt. You can achieve this by placing the two sections together in your uv layout. Either that or on the front part of your uv out at the bottom the same damage you used in the side and in the texture edge where the seam would be on each edge paint in some shadowing, just a little though...Also the texture looks a but low res. You might want to find a higher res image to make it not look so muddy. good luck...
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#4 (permalink) |
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Frequenter
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Good call about the wear at the bottom. I didn't think about that.
I only used a 512x512 map for the texture. I think thats plenty for just a park bench. Isn't 1024 a little excessive for a prop like this? My source images were huge. Do you think they got muddy when I scaled them down? |
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#5 (permalink) |
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Industry Artist
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I couldn't say about your source images unless I see them or you compare the before and after. Since the comp is 1024x512 I would stick with that. Sure on average a bench wouldnt be a huge prop in a game environment but if you are in a competition I would at least run the same race as the other participants. Post a 1024x512 and see if that looks better..
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#6 (permalink) |
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Game Art Student
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If you want to get more detail into that there's a great way to do it: first optimize the cement's shape, take off three or four segments in each, and then chamfer the edge loops in the side! chamfering is one of the first things you need to improve your geometry. it will update your UVW's automatically so don't worry.
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