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Old 11-10-2007, 01:34 PM   #1 (permalink)
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Competition #12 - tores

Sounds like a fun competition so I guess I'll join.

Here's a first wip, I'm almost at 1000 tris and uvmap is done.
the planes are going to be wires if you didnt figure that out.



hopefully it's not to booring. =)
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Old 12-10-2007, 10:25 AM   #2 (permalink)
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Looking cool man, look forward to the texture
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Old 12-10-2007, 01:34 PM   #3 (permalink)
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time to get from words to actions... good luck, no crits right now...
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Old 12-10-2007, 09:35 PM   #4 (permalink)
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Update

Ok I've messed some with normalmaps, I'm not to familiar with them still have some problemareas =)

grabbed from xNormal.





Sorry if they are to dark, I have rather bright monitor. I'll put some lighter up next time.
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Old 13-10-2007, 03:06 AM   #5 (permalink)
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the alpha maps ain't bad, but do you plan on having the wires flat black, simulate their volume with painted highlights, or will you use a normal map?
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Old 13-10-2007, 07:31 AM   #6 (permalink)
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Fabiodan oh I have not really thought about it, very good idea tho, I'll try it with normalmaps later today to se how it looks *stupid me for not thinking about that* thanks
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Old 13-10-2007, 07:46 AM   #7 (permalink)
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don't do that *stupid me* stuff, you're in this comp to improve your modelling, not solely to make something amazing
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Old 13-10-2007, 12:04 PM   #8 (permalink)
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- Specularity is looking good.
- Not sure if you have any more polies, but it'd be nice to give the inside of the light some more detail instead of just a yellow blob.
- Street sign might have too thick of a black border.
- Yellow box could use some more detail, logo, scratches, anything really.
- Agreed on normals for the cables.

All in all good work, with some changes could place nicely at the top somewhere Keep it up !
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Old 13-10-2007, 07:32 PM   #9 (permalink)
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Ok so I'm getting there, I'm thinking a dark and rainy night. I just want it simple, you think it's ok to have black background? or should I change it, because I just want the ground to fade out to nothing. And the ground is kinda ugly but I don't know if I have the time to make a decent one.

Anyway, made some of the changes you wrote, I think it looks better now.


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Old 13-10-2007, 09:36 PM   #10 (permalink)
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Hell Yeah Torres, This is looking alot better with the lighting you set up. The new details look nice and more realistic. Only crit I have right now is the reflectivity on the ground, I would turn that off, and the black background looks okay if its a night scene. If your using Max, I would add a little volume fog in the light for more realism. GJ!
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