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Old 08-10-2007, 06:53 PM   #1 (permalink)
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Competition #12 - Wesley Tack

*updated 10-08-2007*
Fixed some of the mesh and updated overall textures.
788 triangles is the final count, texturemap 512*512.

Sewer Manhole Cover:



Wireframe:


Last edited by WesleyTack; 10-10-2007 at 04:54 AM.
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Old 09-10-2007, 02:30 AM   #2 (permalink)
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woo nice i like the cigi butts nice touch.
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Old 09-10-2007, 02:37 AM   #3 (permalink)
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nice, but i am not feeling the normal map on it, perhaps you should increase the settings on it a little more.
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Old 09-10-2007, 09:05 AM   #4 (permalink)
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... and also have the cigarrettes on it either modelled manually, printed into the normal map or out of that thing. they take quite a bit of niceness out of the piece just flatly layed on the texture. nothing else to say...
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Old 09-10-2007, 04:40 PM   #5 (permalink)
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Updates First post with new model. I modeled the cigarette butts to add a bit more depth to them, and fixed some texture stuff, and added a background image.

Last edited by WesleyTack; 09-10-2007 at 04:52 PM.
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Old 09-10-2007, 08:05 PM   #6 (permalink)
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Looks really great Wesley, my only crit would be that the cig butts look a little small compared to the cover. Could just be my eyes but I'm thinking like maybe a 10-15% increase on the scale. I know it's petty but that's all that I could think of.
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Old 10-10-2007, 08:16 AM   #7 (permalink)
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Great stuff Wesley, I love your work
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Old 10-10-2007, 12:12 PM   #8 (permalink)
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Very nice manhole cover. The modeled in smoke butts look alot better than before. What do you use to render? Is that V-Ray? Your portfolio is amazing, I had to watch your show reel a few times to take everything in! Clearly from looking at your work your quite capable of creating something a little more interesting, but its such a damn good looking manhole cover that I really got you in the top 3 at the moment. Nice work, and I look forward to seeing more of your stuff here in the future.
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Old 10-10-2007, 02:20 PM   #9 (permalink)
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Thanks for the nice comments!
I took this simple item because I'm lacking the time to do much more lately. I'm just getting back into some personal modeling after a long time (I moved to another country 2 months ago). But I'm getting more and more settled in, and I also need to finish my mod work on Off Limits, so I took a very simple manhole cover because A. it's not too much work, and B. no one else has one
It's not a render actually, it's a screencap from my viewport (print screen) from RoboBlitz (which comes with the unreal3 editor).
Glad you liked the demo reel! It took me long enough to get it together
I'm going to edit 3 more things on this model and then post it in the submission thread. But it'll have to wait till tomorrow. (one being the increasing of the cigarette butts ).
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Old 11-10-2007, 02:01 PM   #10 (permalink)
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Nice textures, though it feels a bit flat. Perhaps you could increase the depth this way?

[CG Textures] -

Be careful not to increase the depth too much on certain details and differences in brightness, where the surface is to remain relatively flat. As the guy did on his manhole cover in this tut.. Looks terrible

Think ya know what I mean...
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