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Frequenter
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Low Poly - 996 tris
![]() High Poly - 4260 tris ![]() UV Map ![]() Ok, let me start by asking what you all think about the UV Layout? good? bad? ugly? I know it's not perfect, but I think it turned out fairly well. There are some issues with the base of the curves, but otherwise i think i used the space pretty well. Also, I am having a hell of a time with getting an AO map rendered out. It keeps coming out trashy and scattered. I am fairly sure I am doing something wrong, but I am not sure where I am screwing up. I've followed the Can anyone suggest a good link for transferring a high poly normal map to a low poly object? I've never done it before but I'd like to try it here. Please feel free to rip this apart with critiques and criticisms. Thank you for your time, Dark_Ghost |
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