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Old 30-09-2007, 09:08 PM   #1 (permalink)
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Competition #12 - Maddash

im thinking about modeling a fountain for my street prop. heres a picture im using for reference.
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Old 01-10-2007, 09:24 PM   #2 (permalink)
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heres what i've modeled so far:

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Old 07-10-2007, 07:17 PM   #3 (permalink)
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i put some basic color place holders in for the texture while i work on trying to get my normal map figured out. if anyone knows how to use normal maps in maya please let me know because im use to doing it using max

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Old 08-10-2007, 12:37 AM   #4 (permalink)
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i dont know anything about normal maps in maya. But may i suggest CRAZYBUMP the lion would look so much better. just search for it in google.
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Old 09-10-2007, 09:29 AM   #5 (permalink)
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my advice is use max if you still have it, to make the normal maps and to snap the final render with them on. If you're planning to alpha your water (the only way to make it look proper), the planes you set up are just too thin for that...
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Old 09-10-2007, 08:55 PM   #6 (permalink)
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thanks for the comments and crits

@laughing_bun
CRAZYBUMP is exactly what i was looking for, i spent hours searching for something the other night and this works great

@fabiodan
i no longer have max, it was a trial version that i was using while going to school, so im stuck using maya for my normals/rendering. great point, ill have to see if i can find some more polys to delete to be able to add more polys to the water to get a more realistic effects using the alpha. got any pointers on how you would go about doing it?
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Old 10-10-2007, 01:23 AM   #7 (permalink)
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attack the fishes on the top of the fountain with welding techniques. they've too many triangles... also remove some edge loops on their base. if you are going to have a normal map, then you'd do well to remove one of the edge loops on the side of the fountain's lowest base, and reduce the amount of segments of that base standing on the water.
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Old 21-10-2007, 09:27 PM   #8 (permalink)
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i didn't get to put a lot of time into this one but heres my entry anyways:
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