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Old 29-09-2007, 09:23 AM   #1 (permalink)
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Competition #12 - Tonym

HI
i decide to model a phone box, 532 triangles so far, i will try finish modeling tonight.


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Old 29-09-2007, 09:53 AM   #2 (permalink)
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The model looks good so far. Are you planning on making it damaged like in the ref?
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Old 30-09-2007, 06:43 AM   #3 (permalink)
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The broken glass would be cool yeah. Keep it up.
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Old 30-09-2007, 08:15 AM   #4 (permalink)
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993 triangles, i will use a alpha maps for broken glas.
Attached Images
File Type: jpg 2.jpg (85.8 KB, 35 views)
File Type: jpg 3.jpg (53.3 KB, 26 views)

Last edited by tonym; 30-09-2007 at 08:19 AM.
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Old 04-10-2007, 01:13 PM   #5 (permalink)
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My wip texture.. c&c welcome
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File Type: jpg 4.jpg (151.6 KB, 76 views)
File Type: jpg 5.jpg (143.8 KB, 32 views)

Last edited by tonym; 04-10-2007 at 01:16 PM.
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Old 04-10-2007, 03:07 PM   #6 (permalink)
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Tonym, The images on the side of the box look out of place.
The phone booth looks beat up but the posters/images look pristine. Go in there and dirty them up, tear them, rip them, desaturate them. They are out in the rain and sun, find stuff thats been out in the elements like that for even a week or two and they will be wrinkled sun dried etc.. I don't know if they are behind plastic or glass or not?

The textures on the booth also look like they need more space on your texture page. They look a little blurry to me right now.

Hope this helps a bit.. Good luck...
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Old 06-10-2007, 12:18 PM   #7 (permalink)
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Aah, I'm making phonebox too,
But mine is different from yours.
Let's start a phonebox war roaaar :-3
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Old 11-10-2007, 01:06 PM   #8 (permalink)
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diffuse texture is almost ready, normal map need some work, hope now texture looks a bit beter....
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