Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #12
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 25-09-2007, 10:43 PM   #1 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 25
Competition #12 - sgv3dmax

I am reserving my space here. Thought i will go for a waste bin which would hold plastic waste. Comments and crits welcome.
__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle
sgv3dmax is offline  
Old 25-09-2007, 11:57 PM   #2 (permalink)
Freelancer
farzan's Avatar
Winner of Speed Modeling 
farzan's User Activity: 0/10
100 - 5
cool, well i don't really have much C&C for you right now, but will look forward to seeing more, try posting wire frame as you keep progressing and that would help in giving C&Cs.

cheers
__________________
Ali Bordbar - Farzan | Environment Artist | Free Lancer | SKYPE: farzanb | Portfolio
3dsMax | Mental Ray | PhotoShop | Unreal Editor | Mud Box | Unity3d | Maya
farzan is offline  
Old 26-09-2007, 03:32 AM   #3 (permalink)
Industry Artist
Mr.Senator's Avatar
Mr.Senator's User Activity: 0/10
74 - 17
I agree, a wireframs and a polycount would be great. Since we have 1000 tris to use, it would be nice to see where you used polys so we can maybe help you see where you can reduce polys or add polys looking good though so far!

- Zach
__________________
www.seventhfaction.com
Mr.Senator is offline  
Old 26-09-2007, 06:26 AM   #4 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 25
Yeah, i will add the WF with tricount once i get back home.
__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle
sgv3dmax is offline  
Old 27-09-2007, 01:20 AM   #5 (permalink)
Game Art Student
fabiodan's Avatar
fabiodan's User Activity: 0/10
925 - 127
the hole in the left "wall" looks weird, and also there's a problem with your shading: you should set the bottom plane to a different smoothing group or else it will affect the correct lighting of the left "wall(?)"

you should also chamfer the edges along the corners if you'd like some more quality into the model and still have a sufficient triangle count left to do it. good luck, hope i was of some help!
__________________
fabiodan is offline  
Old 27-09-2007, 02:47 AM   #6 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 25
Yeah, the smoothing groups were causing problem. I have rectified it. The hole on the left wall was too much to the inside. I have made it shorter this time. Currently, the triangle count is 594. I am planing to add some garbage in and around the bin. I will chamfer the corners after these are made so that i will have a fair idea about the triangles left.

__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle

Last edited by sgv3dmax; 27-09-2007 at 02:50 AM.
sgv3dmax is offline  
Old 28-09-2007, 01:56 AM   #7 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 0/10
387 - 25
This time i added a sack inside the bin and some debris on the floor. The wall and floor will be same. I think about adding a fence at the rear if tricount permits.

__________________
3D Artist - Gameloft - Toronto
my online portfolio
VANARTS Unearthly challenge page - scroll down to middle

Last edited by sgv3dmax; 28-09-2007 at 02:03 AM.
sgv3dmax is offline  
Old 28-09-2007, 02:11 AM   #8 (permalink)
Freelancer
farzan's Avatar
Winner of Speed Modeling 
farzan's User Activity: 0/10
100 - 5
well as far as fence goes, how about making it wooden and all around it, back and sides i mean. the fence is roughly close to each side.
cheers
__________________
Ali Bordbar - Farzan | Environment Artist | Free Lancer | SKYPE: farzanb | Portfolio
3dsMax | Mental Ray | PhotoShop | Unreal Editor | Mud Box | Unity3d | Maya
farzan is offline  
Old 28-09-2007, 05:06 AM   #9 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 8/10
1,734 - 461
I don't think the scenery counts as a part of the prop, so you might be able to add all you like back there, don't quote me on that, though, I could be wrong. Would a moderator care to chime in? .
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is online now  
Old 28-09-2007, 06:37 AM   #10 (permalink)
Senior Member
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 6/10
2,183 - 498
A single piece would indicate that it needs to be attached to the main body, so if you lean garbage bags against it, it would be fine but this is too free floating. Hope this clarifies. Cheers
__________________

requiem2d is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 09:21 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net