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Old 28-09-2007, 07:20 AM   #11 (permalink)
Freelancer
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The bench is a good idea but I haven't got in my vision and I've never seen any benches on bus stops

I had 508 poly / 1000 tris but I've replaced some details, added newspaper and and I'm looking for a place on the texture for that newspaper Maybe today I'll finish normal map and star with the environment
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Old 28-09-2007, 07:48 AM   #12 (permalink)
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Looking good man, although you got the wrong community poster there
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Old 28-09-2007, 03:00 PM   #13 (permalink)
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Old 28-09-2007, 04:09 PM   #14 (permalink)
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Seir: Looking good man. My crit would be that there needs to be more of a distinction between the materials. The wood boards look good, but the roof looks like more bent plywood and not metal. Maybe darken the metal parts or add a spec map or a coat of paint. I really like this piece so far. Forgive me if all this is made of wood, that would make more sense cause you wouldn't nail wood boards to metal. Anyhow, GL!!!
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Old 28-09-2007, 05:02 PM   #15 (permalink)
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I agree, spec it up a bit. I'd also make the poster a different color than the graffiti on top of the glass, this way one can tell the difference. Keep it up (& render on something diff then white )
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Old 28-09-2007, 06:03 PM   #16 (permalink)
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Mapcore ftw
I agree, it'll look better with spec maps and all that shader stuff (or if it's already there, increase it a a bit). Although I don't think there's a real issue with material distinction.
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Old 28-09-2007, 08:12 PM   #17 (permalink)
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perhaps what would make the distinction from metal and wood, would be if you made the top metal a little rusty and darker, make it be a bus stop thats been too old and under the rain so long that even the paint couldn't with stand the bad weather .
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Old 29-09-2007, 12:47 PM   #18 (permalink)
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Yes, I will change a roof texture to something else mor metal-like and also rust is very welcome
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