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#1 (permalink)
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Senior Member
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The Ultimate Street Prop - Submissions
Submission Guidelines
Quote:
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| The Following User Says Thank You to requiem2d For This Useful Post: |
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#2 (permalink) |
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Industry Artist
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Sewer Manhole Cover
- 788 triangles - diffuse - normal - specular - mask Didn't do the changes I was planning to do, I just don't have the time to do them :/ ![]() Wireframe: http://www.wesleytack.com/upload/GA_..._Wireframe.jpg Textures: http://www.wesleytack.com/upload/GA_...r_Textures.jpg Last edited by WesleyTack; 13-10-2007 at 06:10 AM. |
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#3 (permalink) |
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Freelancer
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Bus Stop
- 981 tris / 499 polys - 1024 x 512 diffuse Render: ![]() Environment + Sephia / Noise / Contrast: http://level-design.org/bus_stop-environment.jpg Wireframe: http://level-design.org/bus_stop-default_wire.jpg Texture: http://level-design.org/bus_stop-texture.jpg |
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#4 (permalink) |
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Industry Artist
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Street Light
Street Light:
Triangles: 996 Diffuse: 512x512 Normal: 512x512 Specular: 512x512
__________________
-BLOODROBOT www.digitaljoe3d.com hit me up on Facebook..."Joe Carr" ...San Diego Network. Last edited by BloodRobot; 21-10-2007 at 04:04 PM. |
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#5 (permalink) |
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Level Artist
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Outdoor Clock
500 Polygons Render: ![]() Textures: http://www.armanguy.net/texturesheet.jpg Wire: http://www.armanguy.net/wireframe.jpg |
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#6 (permalink) |
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Game Art Student
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Last edited by fabiodan; 17-10-2007 at 01:37 PM. |
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#7 (permalink) |
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Amateur Artist
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Stop sign you probaly dont want to stop at.
720 tris, diffuse, bump, spec, and transperency ![]() wire http://www.eastcoastg.com/gameArt/wire.jpg textures http://www.eastcoastg.com/gameArt/textures.jpg |
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#8 (permalink) |
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Senior Member
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Plastic recycle bin by sgv3dmax
It took me some time to finish this piece. There were lot of changes since its beginning.
![]() Links: Wireframe- http://img150.imageshack.us/img150/7166/binwfcf7.jpg Diffuse map - http://img145.imageshack.us/img145/2968/recyclebindiffusegz4.jpg Normal map - http://img145.imageshack.us/img145/1434/recyclebinnormalsmaphy9.jpg Specular map - http://img90.imageshack.us/img90/831/recyclebinspecularcr7.jpg Opacity map - http://img90.imageshack.us/img90/3577/recyclebinopacityfo9.jpg
__________________
3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle Last edited by sgv3dmax; 16-10-2007 at 03:49 PM. Reason: errror in linking code |
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#9 (permalink) |
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Industry Artist
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Competition#12 Mailbox 'O Doom Reverenddevil
Mailbox 'O Doom
812 Triangles Diffuse Normal Specular Color Specular Here is a mailbox that has seen better days.. ![]() Wire http://i111.photobucket.com/albums/n...tmbox_wire.png Propsheet http://i111.photobucket.com/albums/n...ropsheet-1.jpg Diffuse http://i111.photobucket.com/albums/n...ilboxuvsbx.jpg Normal http://i111.photobucket.com/albums/n...ailboxnorm.jpg Spec http://i111.photobucket.com/albums/n...il/Newspec.jpg Color Spec http://i111.photobucket.com/albums/n...wcolorspec.jpg |
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#10 (permalink) |
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New Member
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Competition #12 Skuatmraa
![]() Wire Frame http://www.richardblumenstein.com/im...etpropwire.jpg Diffuse Map http://www.richardblumenstein.com/im...al/headmap.jpg sigh ran out of time to work on it |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-12/3411-ultimate-street-prop-submissions.html
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| Posted By | For | Type | Date | |
| SOFE • View topic - DÃ¥ var det dags för phpBB3! | This thread | Refback | 27-10-2007 02:06 PM | |
| SOFE • View topic - DÃ¥ var det dags för phpBB3! | This thread | Refback | 23-10-2007 01:49 PM | |