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Old 24-09-2007, 11:26 PM   2 links from elsewhere to this Post. Click to view. #1 (permalink)
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The Ultimate Street Prop - Submissions

Submission Guidelines

Quote:
Entry Deadline is the End of Sunday the 21st of October GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #12" and your Username as thread title, i.e. "Competition #12 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting.

Final Submissions should be posted by yourself in the thread titled "Competition #12 Ultimate Street - Submissions". Please note that to be able to submit, your entry must be a complete piece. Only one entry per contestant & no use of assets previously created (photosourcing pictures taken by *yourself* is permitted).

Provide the following -
  • Beauty Render of Final Piece 800x600 (you may make alterations in Photoshop as long as they do not significantly change the original piece, i.e. dodge, burn, blur, sharpen, levels. Use of environments are also allowed)
  • Link to Wireframe of Final Piece 800x600
  • Links to all texture sheets used (original sizes)
Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated.

Game-Artist.net reserves the right to amend any of the above during the course of the Contest. If you are in the top 3, expect to be asked to send in your model.
Good luck to all !
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Old 12-10-2007, 06:30 PM   #2 (permalink)
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Sewer Manhole Cover

- 788 triangles
- diffuse
- normal
- specular
- mask

Didn't do the changes I was planning to do, I just don't have the time to do them :/



Wireframe:
http://www.wesleytack.com/upload/GA_..._Wireframe.jpg

Textures:
http://www.wesleytack.com/upload/GA_...r_Textures.jpg

Last edited by WesleyTack; 13-10-2007 at 06:10 AM.
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Old 12-10-2007, 07:39 PM   #3 (permalink)
Freelancer
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Bus Stop

- 981 tris / 499 polys
- 1024 x 512 diffuse

Render:


Environment + Sephia / Noise / Contrast:
http://level-design.org/bus_stop-environment.jpg

Wireframe:
http://level-design.org/bus_stop-default_wire.jpg

Texture:
http://level-design.org/bus_stop-texture.jpg
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Old 12-10-2007, 09:55 PM   #4 (permalink)
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Street Light

Street Light:

Triangles: 996
Diffuse: 512x512
Normal: 512x512
Specular: 512x512
Attached Images
File Type: jpg 1.jpg (171.6 KB, 170 views)
File Type: jpg 3.jpg (410.9 KB, 80 views)
File Type: jpg 2.jpg (369.2 KB, 58 views)
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Last edited by BloodRobot; 21-10-2007 at 04:04 PM.
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Old 14-10-2007, 12:01 AM   #5 (permalink)
ae.
Level Artist
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Outdoor Clock
500 Polygons

Render:


Textures:

http://www.armanguy.net/texturesheet.jpg

Wire:
http://www.armanguy.net/wireframe.jpg
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Old 15-10-2007, 02:49 PM   #6 (permalink)
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Trash can:


Texture sheets used:
1024x1024 diffuse map
1024x1024 alpha map
1024x1024 normal map
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Last edited by fabiodan; 17-10-2007 at 01:37 PM.
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Old 16-10-2007, 01:36 PM   #7 (permalink)
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Stop sign you probaly dont want to stop at.
720 tris, diffuse, bump, spec, and transperency

wire http://www.eastcoastg.com/gameArt/wire.jpg
textures http://www.eastcoastg.com/gameArt/textures.jpg
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Old 16-10-2007, 03:24 PM   #8 (permalink)
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Plastic recycle bin by sgv3dmax

It took me some time to finish this piece. There were lot of changes since its beginning.


Links:
Wireframe-
http://img150.imageshack.us/img150/7166/binwfcf7.jpg
Diffuse map -
http://img145.imageshack.us/img145/2968/recyclebindiffusegz4.jpg
Normal map -
http://img145.imageshack.us/img145/1434/recyclebinnormalsmaphy9.jpg
Specular map -
http://img90.imageshack.us/img90/831/recyclebinspecularcr7.jpg
Opacity map -
http://img90.imageshack.us/img90/3577/recyclebinopacityfo9.jpg
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Last edited by sgv3dmax; 16-10-2007 at 03:49 PM. Reason: errror in linking code
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Old 16-10-2007, 04:22 PM   #9 (permalink)
Industry Artist
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Competition#12 Mailbox 'O Doom Reverenddevil

Mailbox 'O Doom
812 Triangles
Diffuse
Normal
Specular
Color Specular

Here is a mailbox that has seen better days..


Wire
http://i111.photobucket.com/albums/n...tmbox_wire.png

Propsheet
http://i111.photobucket.com/albums/n...ropsheet-1.jpg

Diffuse http://i111.photobucket.com/albums/n...ilboxuvsbx.jpg

Normal
http://i111.photobucket.com/albums/n...ailboxnorm.jpg

Spec
http://i111.photobucket.com/albums/n...il/Newspec.jpg

Color Spec
http://i111.photobucket.com/albums/n...wcolorspec.jpg
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Old 17-10-2007, 12:29 AM   #10 (permalink)
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Competition #12 Skuatmraa



Wire Frame
http://www.richardblumenstein.com/im...etpropwire.jpg
Diffuse Map
http://www.richardblumenstein.com/im...al/headmap.jpg

sigh ran out of time to work on it
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