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#1 (permalink)
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Senior Member
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The Ultimate Street Prop - Rules & Specifications
![]() Theme The streets are everywhere and so many various objects populate them ! Be it benches, wastebins, streetlights or fire hydrants, there are so many objects to choose from. Your task is to choose a single piece and pack as much detail and style as you can within the requirements given. Creativity (be it era or style) is welcome as long as it's clearly identifiable as a street prop in the end..... Prize The beginning of next month we will be releasing our GA.Net T-Shirts (no worries, we're keeping price as far down as we can) and the winner of this competition will receive one for free. As for the banner above, no worries, we would never give you a boring white t-shirt ! Specifications Very generous for the theme at hand, so play smart ! Maximum Triangles - 1000 Maximum Textures 1024 x 512 Diffuse 1024 x 512 Specular (optional) 1024 x 512 Bump / Normal (optional) 1024 x 512 Alpha (optional) 1024 x 512 Glow (optional) Submission Guidelines Entry Deadline is the End of Sunday the 21st of October GMT +-0 as time zone. Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #12" and your Username as thread title, i.e. "Competition #12 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting. Final Submissions should be posted by yourself in the thread titled "Competition #12 Ultimate Street - Submissions". Please note that to be able to submit, your entry must be a complete piece. Only one entry per contestant & no use of assets previously created (photosourcing pictures taken by *yourself* is permitted). Provide the following -
Game-Artist.net reserves the right to amend any of the above during the course of the Contest. If you are in the top 3, expect to be asked to send in your model. Good luck to all ! ![]() Last edited by requiem2d; 24-09-2007 at 11:29 PM. |
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| The Following 3 Users Say Thank You to requiem2d For This Useful Post: |
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#3 (permalink) |
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Freelancer
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so just a single prop and then, time to start thinking.
good ridden mate :P edit so you actually mean just a single prop thats on the street right? honestly i am not very clear on that Last edited by farzan; 25-09-2007 at 12:24 AM. |
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| The Following User Says Thank You to farzan For This Useful Post: |
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#5 (permalink) |
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Senior Member
![]() 151
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Wow.. 90% of the time will be spent trying to out think each other as what the best random fixture on a street could possibly be!
Question, does a bum count? haha.. I'll be coming up with a serious entry now... |
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| The Following User Says Thank You to Corsair970 For This Useful Post: |
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#6 (permalink) | |
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Freelancer
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Quote:
![]()
__________________
Ali Bordbar - Farzan | Environment Artist | Free Lancer | SKYPE: farzanb | Portfolio
3dsMax | Mental Ray | PhotoShop | Unreal Editor | Mud Box | Unity3d | Maya |
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#8 (permalink) | |
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Senior Member
![]() 151
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Quote:
That said, I have the perfect prop hahaha... I'm keeping it a secret as long as I can hah ![]() |
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LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/competition-12/3410-ultimate-street-prop-rules-specifications.html
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| Posted By | For | Type | Date | |
| Evermotion Competition - Ultimate Street Prop | This thread | Refback | 24-11-2007 01:23 PM | |
| Competition: Ultimate Street Prop - Mod DB Forums | This thread | Refback | 25-09-2007 07:39 PM | |
| Ga.net Competition - Official BF Editor Forums | This thread | Refback | 25-09-2007 06:22 PM | |
| Evermotion Competition - Ultimate Street Prop | This thread | Pingback | 25-09-2007 09:18 AM | |