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#52 (permalink) |
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loves polygons
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Make it 1024x1024 and then resize it in Photoshop.
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http://www.andrei313.com |
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#55 (permalink) |
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loves polygons
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With every resize you lose some information but you shouldn't notice it, unless you have really really small details that are 1 pixel wide on the 1024 normal map. I don't think it's the case. If you really think this is damaging your normal map you can use 2 512 textures, instead of 1 1024x512... the rules allow it.
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http://www.andrei313.com |
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#56 (permalink) |
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Senior Member
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i have a doubt here. Can the background used in the scene have a separate texture? For example, a street prop (telephone booth) and road / wall behind it. So, the phone booth (street prop) will have texture at 1024 x 512 resolution and the background scene (road, wall etc) will have a separate texture.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#57 (permalink) | |
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Senior Member
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All in the rules
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#58 (permalink) |
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New Member
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Now, sorry if I'm being ignorant XD I'm new here... But As far as Tri's go... Does that mean we cannot use Quads, or if we do, do we have to split it into two Tri's?
Thanks, and sorry if it is a bad question! |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-12/3410-ultimate-street-prop-rules-specifications.html
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| Posted By | For | Type | Date | |
| Evermotion Competition - Ultimate Street Prop | This thread | Refback | 24-11-2007 01:23 PM | |
| Competition: Ultimate Street Prop - Mod DB Forums | This thread | Refback | 25-09-2007 07:39 PM | |
| Ga.net Competition - Official BF Editor Forums | This thread | Refback | 25-09-2007 06:22 PM | |
| Evermotion Competition - Ultimate Street Prop | This thread | Pingback | 25-09-2007 09:18 AM | |