flam: The concept is pretty interesting. I don't think I have any crits as far as the model goes, everything looks just right. The textures is also well made, although I find it a little too dark. My only big crit is about the UVs, you could have made this a lot more detailed if you organized everything a little better. For a structure that is this repetitive I would have used a lot more tillable textures. Not sure what I should give for the final presentation... all the hard work comes together in that 1 image and it looks good
Yin: I really like the concept on this one. The model is well executed, the texture feels like it could have used a little more work but it's still very very good and the final presentation is ok. The normal map is not really showing so I think the week spot of this entry is the texture.
DaveW: I don't know why but I like how you used the UV space in this, the textures look really detailed. I like the use of polygons, and how you added the windows, very effective. The concept isn't that impressive though. I guess it fits well with the theme but it's just... a building. As for presentation, the background wasn't very inspired... the scale is off. Yin made something similar

but be made it a little smaller. You have to love cgtextures.com
Tiros:Y ou all know that I like Tiros but you have to agree that this is one of the best entries

I still hate the roof

but as someone mentioned it makes it stand out as an important item in the game so that should be a plus. There are some tris used in places that are too small to be seen and the normal feels a little "fake" but those are really minor things. The building has a lot of personality even if it's just a little house, it looks used... it gives the impression that someone lives there. Great entry!
ColdRolled: Your concept is pretty strange but just because I don't understand it... it doesn't mean it's not cool

The problem with this is that you wanted to add a lot of round small shapes. With the small polycount some things just can't work. The texture is really blurry and you have a lot of space with that very small brick texture... a better way could have been used to make this. The final presentation goes well with the model, the ground is blurry as well

Sorry for the low score, don't let this stop you from trying harder.
Murloc: Everything looks good with this entry

I especially like the presentation, it fits nicely with the theme. Some minor quick crits: the texture is a little too green and it makes you believe that this is really old... the problem is that the model looks pretty new. You could have used the extra 400tris to give it a little damage... time does that to a building

The rest of the texture sheets look fast generated from the diffuse... but they do the work so that's a minor complaint

Overall I like it.
achmedthesnake: Great concept. You're one of the few that spent some time to come up with something original. The model is well executed, the texture is clean - maybe too clean - and the presentation is ok.
pruvaloo: My first reaction is to compare this with DaveW's entry. You concept is a little more interesting, there's a lot going on there and that's cool. The use of texture space and the detail on the texture is not that great though

You have a better presentation too. So I guess the concept and presentation gives you that +0.1. Nice overall work.
laughing_bun: Impressive model. I could say that the concept is interesting... although I think it's the scale that makes me think that

I guess it's a great use of repetitive shapes. Good overall model, bad use of texture space (what's with the repeating arcades at the bottom?) Overall looks unfinished but it does enough to make it look ok. The final presentation is a little unorganized and unbalanced.
Addi: Cute idea, good model, basic texture, decent presentation - that's the short version

It has a cartoon feel about it... I would have taken this a little further. I guess you didn't have any time left to work more on the texture, but you had the same time that the others did... and you're competing with them
UnsteadyTeddy: I see you like the sharpen filter

There aren't a lot of good things to say about this entry... so keep practicing and I will some day

You made an entry... that's something.
reeke: Good organic modeling with this lowpoly count. The concept looks cool, even if I'm not really into this kind of stuff :S I like the textures, especially the first one (the second one is a little rushed) and the normal map looks very good as well. I think it's the only entry that really takes advantage of a normal map.
kinten: Good... start

You got the modeling part well... although I disagree with some part.The UVs feel pretty messy so I can't really crit the texture... since it's hard to see. The final presentation shows a decent model though. The concept is pretty interesting. I don't think I have any crits as far as the model goes, everything looks just right. The textures is also well made, although I find it a little too dark. My only big crit is about the UVs, you could have made this a lot more detailed if you organized everything a little better. For a structure that is this repetitive I would have used a lot more tillable textures. Not sure what I should give for the final presentation... all the hard work comes together in that 1 image and it looks good