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Old 08-30-2007, 03:52 AM   #11 (permalink)
wee-zuhl-aa-coo-soh
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Quote:
Originally Posted by Yin View Post
Edit: Oh, and the normal map. I guess it works behind the scenes mostly... Check out a comparison:

supersecretnormalmap goooooo!

I can see the diff, but I think a higher spec on the tubes might be nice. your call though.

edit: that might have come out more pissanty than I wanted it to. no offence, nothing wrong with subtle normals.

Last edited by weasel.acuh5o; 08-30-2007 at 05:42 AM.
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Old 08-30-2007, 04:00 AM   #12 (permalink)
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Yeah that normal map definitely makes the texture look a lot crisper. It is too late, but the scale of the foliage looks to be on the small size compared to the trunk and roots you've got on there.

Its a very unique piece of work, i got to say that. I really like it
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Old 08-30-2007, 01:23 PM   #13 (permalink)
Yin
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Yeah... I ran out of tris to use for foliage, even though each plane only uses up 2 XD

So, I submitted it now. No really visible changes were done... Half the model didn't have a specular map before, some dirt was applied to texture, the tubes are more textured but it isn't really visible... It turned out decently I guess.

Looking forward to see the final entries. Only like 3 days left now, get to working everyone!
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Old 09-02-2007, 06:18 AM   #14 (permalink)
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Thumbs up

Love your entry Yin! The uv space could have been more optimized, other than that, solid work on texture and design - and i definitely see the difference the normal map makes, subtle, but much better. Congrats!
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