|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#12 (permalink) |
|
New Member
|
Ah shit, I didn't even see that the texture res was 1024x512 (what kind of res is that anyway?!?). I'm not going to finish in time so I may as well continue working at 1024^2.
__________________
www.eatpolys.com |
|
|
|
|
#13 (permalink) |
|
Senior Member
![]() 185
- 90
|
The only reason i can imagine why you would use 1024x512 in an RTS is, that you could make a 1024x512 for the vehicle the building produces and put both on one 1024x1024, as it is most likely both will be used together ingame anyway.
I still look forward to your building ![]() |
|
|
|
|
#14 (permalink) |
|
Freelancer
|
Well, we don't have to use it in the exact 1024x512 sizes. We could for example use 2 512x512 or perhaps 8 256x256. Don't see why anyone would want to though
![]()
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |