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Old 01-09-2007, 08:20 AM   #11 (permalink)
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Are you going to paint it at 1024² and then stretch the UVs for the submission, so you can put the high-res-texture in your portfolio?!
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Old 01-09-2007, 10:06 AM   #12 (permalink)
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Quote:
Originally Posted by DooFi View Post
Are you going to paint it at 1024² and then stretch the UVs for the submission, so you can put the high-res-texture in your portfolio?!
Ah shit, I didn't even see that the texture res was 1024x512 (what kind of res is that anyway?!?). I'm not going to finish in time so I may as well continue working at 1024^2.
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Old 01-09-2007, 01:11 PM   #13 (permalink)
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The only reason i can imagine why you would use 1024x512 in an RTS is, that you could make a 1024x512 for the vehicle the building produces and put both on one 1024x1024, as it is most likely both will be used together ingame anyway.

I still look forward to your building
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Old 01-09-2007, 01:48 PM   #14 (permalink)
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Well, we don't have to use it in the exact 1024x512 sizes. We could for example use 2 512x512 or perhaps 8 256x256. Don't see why anyone would want to though
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