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Old 26-08-2007, 03:01 PM   #1 (permalink)
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3,373 - 3,720
The Ultimate RTS Building - Submissions

Quote:
Submission Guidelines

Entry Deadline is the End of Sunday the 2th of September GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #11" and your Username as thread title, i.e. "Competition #11 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting.

Final Submissions should be posted by yourself in the thread titled "Competition #11 The Ultimate RTS Building - Submissions". Please note that to be able to submit, your entry must be a complete piece. Partially completed, work in progress or rushed work does not qualify and as a result will not be eligible. Game-Artist.Net has full discretion in this matter. Only one entry per contestant & no use of assets previously created.

Provide the following -
  • Beatuy Render of Final Piece 800x600 (you may make alterations in Photoshop as long as they do not significantly change the original piece, use of environments are also allowed)
  • Link to Wireframe of Final Piece 800x600
  • Links to all texture sheets used (original size)
  • E-mail Address to be used if you are to win any of the prizes
Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated.

Game-Artist.net reserves the right to amend any of the above during the course of the Contest.
Good luck to all !
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Sketchbook

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Old 27-08-2007, 10:53 AM   #2 (permalink)
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WireDiffuseNormalSpecAlpha
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Old 30-08-2007, 02:18 PM   #3 (permalink)
Yin
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2nd Place 
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Beauty Render:


Wire:
http://img.photobucket.com/albums/v3...tree_wires.jpg

Color:
http://img.photobucket.com/albums/v3...ee_df_comp.jpg
Normal:
http://img.photobucket.com/albums/v3...ee_nm_comp.jpg
Specular:
http://img.photobucket.com/albums/v3..._spec_comp.jpg
Ambient:
http://img.photobucket.com/albums/v3...e_amb_comp.jpg
Alpha:
http://img.photobucket.com/albums/v3...alpha_comp.jpg
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training to become a good game artist :3
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Old 30-08-2007, 11:06 PM   #4 (permalink)
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Wire: http://www.d-watts.net/files/MillWire.jpg (It won't let me [url] it :\)
Diffuse
Alpha
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Old 31-08-2007, 05:09 AM   #5 (permalink)
Freelancer
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Winner of Speed Modeling Winner of Speed Texturing 1st Place Winner of Speed Texturing 1st Place Winner of Speed Texturing Silver Star 
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Wire - Diffuse - Specular - Normals - Alpha - Self-illumination

Last edited by Tiros; 31-08-2007 at 02:16 PM. Reason: forgot to add the wire
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Old 01-09-2007, 08:38 PM   #6 (permalink)
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Wire-
http://i2.photobucket.com/albums/y26...ation-wire.jpg

Diffuse-
http://i2.photobucket.com/albums/y26...ng-diffuse.jpg

Last edited by ColdRolled; 01-09-2007 at 08:41 PM. Reason: Typo in my render image
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Old 02-09-2007, 10:01 AM   #7 (permalink)
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Diffuse - Normal - Wire - Specular

simonfr_@hotmail.com
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Old 02-09-2007, 10:24 AM   #8 (permalink)
Senior Member
achmedthesnake's Avatar
2nd Place 
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158 - 8
Beauty Render:

wires:
http://i56.photobucket.com/albums/g1...finalwires.jpg
http://i56.photobucket.com/albums/g1...inalwires2.jpg
textures:
http://i56.photobucket.com/albums/g1..._tech_tex1.jpg
http://i56.photobucket.com/albums/g1..._tech_tex2.jpg
normals:
http://i56.photobucket.com/albums/g1...h_NORMALS1.jpg
http://i56.photobucket.com/albums/g1...h_NORMALS2.jpg
achmedthesnake - eli_roberto@hotmail.com
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Old 02-09-2007, 01:42 PM   #9 (permalink)
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50 - 6


Wire - Diffuse 1 - Diffuse 2 - Normal 1 - Normal 2 - Spec 1 - Spec 2 - Alpha

Email
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Old 02-09-2007, 03:57 PM   #10 (permalink)
Senior Member
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364 - 67
wow i ran out of time... heres what i got



DIffuse Texture
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