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#2 (permalink) |
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University Student
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Looks good for a first render. Need to add details though, probably into the textures as to not add to the poly count much. When you have a large empty wall add random vents, panels, graffiti, etc to make it interesting. I like the power coils up front, those three sticking out. But they need something to them, they're a bit bland currently. But I look forward to seeing more.
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#4 (permalink) |
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Industry Artist
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Hey, Cold. Yeah looking good so far, but i agree that wall is a huge empty space so if you have tris left polish it up. Also the coils on the side don't really look like coils to me. I know they don't have a texture yet, but some sort of base for them might add to the over all feel and shape. I don't know what you want the focal point to be in this model, but i tend to look at the box with the wires on the top of the main structure.
Looking good so far! |
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#7 (permalink) |
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Senior Member
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I like the look. It's pretty evocative or whatever and you can take it in a lot of different ways. I'm not sure if I really dig the symmetry but if you make up for it with great textures (since you can double your texture res by stacking half the building on top of the other half) you'll win me over
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#8 (permalink) |
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Senior Member
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hmm, i've never had any of my stuff called evocative before so thanks tycho
i'm working on the unwrap right now a little bit before i have to go into work but i'll probably finish it up when i get home tonight and start working on the textures |
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