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Old 23-08-2007, 02:24 AM   #1 (permalink)
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Competition #11 - Putz

Ok here is my idea so far. I always hate how the airfields look in rts games so I've decided to make my own. So far I have a hanger, radar tower and control building and I plan on adding more. I still have about 600 polys to work with so I have quite a few options left. Texturing is going to suck though because I have no idea how to map UVs. Anybody have some pointers?

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Old 23-08-2007, 06:04 AM   #2 (permalink)
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Maybe use the last 600 triangles to build some kind of runway?

Also you could check out the texturing section of the glock tutorials about the unwrapping. I think the first two vids are unwrapping. Also retardedmonkey did an awsome unwrapping tut as well, he uses some crazy max plugin and I can't remeber the name of it.
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Old 23-08-2007, 11:46 AM   #3 (permalink)
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Quote:
I have no idea how to map UVs
well thats what where here for... kinda

what modeler are you using?
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Old 23-08-2007, 12:39 PM   #4 (permalink)
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Nice idea

I would spend some of those extra polies making that radar thing a LOT bigger. And an airfield just isnt an airfield without a windsock
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Old 23-08-2007, 04:10 PM   #5 (permalink)
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Update

Okay, here's the update. Poly count is 1491 now so I'm probably done as far as content goes. It can still be refined a little bit more (there are still edges to be deleted on the hanger and a couple other things) but I'm happy with it. I added a runway, a radio antenna, a windsock and a couple random barrels to round out the area a bit.

Thanks for the help and suggestions everybody.

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