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#1 (permalink) |
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Senior Member
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Competition #11 - SaTaN
Well I was making this public Hospital thing. I wanted it to be a bit of stylistic in terms of looks. I'm done with the modeling part, except for if somebody suggests me something interesting. I started with the texturing at home but I'm being clueless as of how to carry the style of the texture. Ie, futuristic?? Semi Futuristic??
![]() Anyways, here's the front and back view of the model. ![]() Posting this image here (of this size) if it's against the rule or something please let me know, and I'm sorry for that. So guys, please suggest me some texturing style maybe. ![]() |
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#3 (permalink) |
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Teenage Artist
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Hmm i agree with cg, did you know that thats a poly count? Not a tri count? Just double your polycount to get the tri count. You could reduced polys by -
1.) Make the back tower just one big cuboid. 2.)Theres alot of extuding there, why not just make each 'block' a seperate model? Maybe then youll have some spare polys hanging around and you can make it look more worn and battle ready. A few planes for barbedwire and sandbags would look great. I think a futuristic look would look great. Just make sure its got lots of marks and bullet marks around the building. Hope this helps,
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