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#1 (permalink) |
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Frequenter
![]() 114
- 18
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Competition #11 - Thorjan
Hi everyone
I want to say a big hello to the ga.net community ! First time I enter a competition here , hopefully with a strong entry ![]() I mainly entered to increase my texture skill , as I have almost no experience in texture painting . Watched alot of tutorials and have made some digital painting . Now put that knowledge to the test ! Here is my model , inspired by the artist PaperBlue ![]() upgrade/tech center , produces special units The planes that stick out are for alpha maps . Some cuts are for texture tilling Now normals, texture and lightmap ![]() |
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#3 (permalink) |
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Frequenter
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cool model! i like the style. now let us see some textures
![]() and you could probably spend those 37 tris, which you still have left, to improve those spikes/antennas on top of the building.
__________________
Mental Ray Clay and Wire Tutorial for Max9 |
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#6 (permalink) |
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Frequenter
![]() 114
- 18
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Update - uvw layout
Thanks for all the comments .
I removed the flag as it I was unsure of it myself . Howerver I have reserved a large uv space for the banners at the side of the building. -model- ![]() Already spotted a place that needed unique mapping ( all the blue surfaces share texturespace). -uvw layout- ![]() Next steps : -delete all polys that are double mapped -maybe a highpoly model , will normal maps suffer from low-resolution ? ill test it out -texture ![]() |
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