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Old 16-08-2007, 10:28 AM   #1 (permalink)
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Competition #11 - HapaNinja

Howdy, started texturing this, still need to do some cleanup work on the model though. C&Cs welcome!
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Old 16-08-2007, 10:53 AM   #2 (permalink)
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There's an obvious UVW issue on the lower roof side faces. They also are in the same smoothing group as the top face... other that it looks like a nice start.
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Old 16-08-2007, 11:38 AM   #3 (permalink)
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The two low, sloping roofs look kind of weird. They don't look like the roof of a building, but more like a piece of metal from a gun or a crate or something. I'd break it up in to more panels or something.
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Old 17-08-2007, 12:12 AM   #4 (permalink)
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I would definitly finish the modeling before starting the texture. Maybe you can save tris, and add extra stuff...

As for the texture, it looks like a good start, but, I think "Reusing textures space" will be the punch line here. You have 5 structures on the roof that are almost identical. It looks like you unwrapped them all. But it think that 1, maybe 2 would do the trick. With some smart mirroring you can make em look "random", and save alot of texture space...
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