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Old 24-08-2007, 05:59 PM   #11 (permalink)
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Ok, I swapped the rails for an alpha'd plane and used the polies in an alpha'd staircase and platform for the silos. Onto the uving unless anyone has any other crits?

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Old 24-08-2007, 06:37 PM   #12 (permalink)
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RTS Buildings need to look nice from all angles, maybe you want to switch the entrance to the other side then? Anymore tri's leftover?
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Old 30-08-2007, 07:05 PM   #13 (permalink)
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Got a few hours or so done on the texture, still very much a wip but thought i'd throw up what i've got and get some feedback on it.


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Old 01-09-2007, 08:07 PM   #14 (permalink)
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No comments?
Ok then, here's an update on the texture. Need to do the alpha'd rails for the digger, which is also too clean. Not sure if i'll get time tomorrow to dirty that up.
If anyone has any tips on how i can make the coal look like its been driven in that would be much appreciated!


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Old 02-09-2007, 06:48 PM   #15 (permalink)
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Wire
Diffuse 1
Diffuse 2
Alpha
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Old 02-09-2007, 06:56 PM   #16 (permalink)
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the gravel or "ore" seems really noisy which doesnt read well on the screen let alone in game. In fact alot of the texture seems noisy.
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