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Old 13-08-2007, 05:09 PM   #11 (permalink)
Frequenter
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Wow this is looking pretty cool.
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Old 13-08-2007, 06:55 PM   #12 (permalink)
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Armanguy: Thank you, i really cant fit anymore in there, its amazing i got even 3 in there , they are 118 polygons each... would be hard to give space for one.

Pacer: thanks, that is a good idea about beveling. Ive always tried to stay away from beveling since Ive seen allot of people abusing it and it didn't make sense to use it most of the time so now its just slipped mt mind entirely, but i will definitely use it for this high-poly model though

ill post the UV layout and the wire with a later update

requiem2d: We are definitley seeing this the same way, ive got some great ideas about the ground-presentation

Defeat: Thank you
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Old 22-08-2007, 08:46 PM   #13 (permalink)
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Smile 1499 polys?

do you mean 1499 tris? If your over budget you can always get away with using a bump, or normal map on the faces of the building. If you meant tris, good job using the tri-limit! :-)
I like the idea, the whole thing has a good, mideival feel to it!
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Old 29-08-2007, 02:42 PM   #14 (permalink)
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theQiwiMan: yeah i did mean tris if it where polys it would be pretty insane...
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