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#11 (permalink) |
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Senior Member
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never mind, i got it all worked out, if anyone else is having problems with a non-square texture. Just remember to make the map your working off of set at those dimensions. If your using a checker texture for example, with 14x14 tiles, set them at 7x14 instead, this will counter the distortion so you can see what your doing.
*real updates coming soon* |
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#15 (permalink) |
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Industry Artist
![]() 155
- 6
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Looking like a good start. Obviously something like this is going to need a stunning texture to make it look authentic, in particular the roof parts imo, the one on the top looks cool, not sure about the lower ones yet but im sure you're getting to that sooner or later.
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#16 (permalink) |
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Teenage Artist
![]() 414
- 56
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Hey real nice job there!
But then texturing always was your strong point ![]() Theres not much i car really comment on but maybe make the top globe tiled instead of a flat texture, you know what i mean? Also make the it look like its had some water damage, as a building with that roof would ![]()
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