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#1 (permalink) |
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Senior Member
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Competition #11 - sgv3dmax
I am trying this for the first time. But, i am sure to complete this on time. Currently looking for a good idea. I haven't played an RTS game yet.
Once i start the concept art, i will surely post in this thread. Good luck all.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#2 (permalink) |
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Senior Member
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lowpoly competition # 11_concept art
This is the concept art i came up with. Just a simple basic line-art. I am not very sure about the name to be given to the structure. I will work on the details after getting your comments.
[IMG] [/IMG]
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#3 (permalink) |
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Industry Artist
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I'm not quite sure what to say about it tbh. I kinda like the idea of a weapons bunker, but a building like that would probably be rather boring from the outside (aka concrete block). anyway, it's not like it can't be pulled off, just might be a bit harder.
![]() the concept needs some interesting details in my opinin though, even if it's just 'standard' stuff like air intakes/vents or maybe a power supply that isn't linked to the main base.
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Supporter of Constructive Criticism |
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#5 (permalink) |
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Senior Member
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This is an update of the concept. I am currently working on the model. Will post the clay render soon.
![]()
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#6 (permalink) |
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Senior Member
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clay render
This is the first clay-render of the model. I have stopped modeling at this stage. Waiting for your comments. Currently the triangle count is 955, including the ground.
![]() ![]()
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#7 (permalink) |
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Amateur Artist
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Hi sgv3dmax
It's very enjoyable to look at your work process and so far it's looking good. One thing I really like in this concept ImageShack - Hosting :: concept02us4.jpg which I think is missing in the model is the sloped entrance. I think if you rotate it and give it a sloped/arched form you'll end up with a much more interesting shape there. I would also increase the size of those building supports, exagerate them a bit, till you almost get the sense your looking at a spider mechanism. I you have a few more polies maybe come up with a more interesting crate, you know an arched lid or add a few bevels. They're very standard ATM I think. Otherwise a really good job, looking forward to seing more ![]() |
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#8 (permalink) |
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Senior Member
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Thank you for the comments. I have modified the crates. Added a ladder at the rear end. It is made small because of the scale at which the model is supposed to be.
![]() ![]() ![]() ![]() The tower windows have also been beveled to give better effect. The legs have been made bigger in scale.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#9 (permalink) |
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Senior Member
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Looks pretty good so far. I'm not sure about the crates; the one basically blocking the entrance especially seems a little misplaced and they both seem absolutely gigantic, but I'll wait until i see them textured because they might work out just fine.
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#10 (permalink) |
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Senior Member
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basically, what i have in mind is not exactly crates. They are huge containers. I am deriving various combinations of shapes i could give for those containers. Here are some of the updates. Major change is in the ladders style and position.
![]() ![]() ![]() ![]()
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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