Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #11
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 16-08-2007, 05:51 PM   #11 (permalink)
Frequenter
Winner of Speed Modeling 
Defeat's User Activity: 0/10
119 - 2
The things that are transperent will be alpha mapped. I don't know why but the wire came out weird.
__________________

www.Defeat.co.nr
Defeat is offline  
Old 17-08-2007, 05:08 PM   #12 (permalink)
Senior Member
Havoc89's Avatar
Havoc89's User Activity: 0/10
153 - 7
Oh wow, that looks great. I think what would add more life to this would be some sandbags. Other than that, looks great.
__________________
I hate when people believe in me, that means i have to do stuff...

Havoc89 is offline  
Old 18-08-2007, 06:32 AM   #13 (permalink)
Industry Artist
petrol's User Activity: 0/10
155 - 6
/agree about sandbags. Just make a lowpoly organic kinda shape in the general form of a makeshift wall, and do the rest with normal maps and a nice diffuse/spec.
petrol is offline  
Old 18-08-2007, 11:41 AM   #14 (permalink)
New Member
wessx's User Activity: 0/10
26 - 1
Hey there,

Cool looking bunker over there, you still have some poly's left to make indeed sandbags or some prop's like this... Wonder what the end result will be with textures!

cheers
wessx
wessx is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:29 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net