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#1 (permalink) |
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Freelancer
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Competition #11 - Tiros
Well, I'm actually really busy here and got lots of stuff to do.. Which might explain the decrease of my activity on GA. Working on projects at the same time as one got to spend some time with the girlfriend.. And working on my part-time job aswell. However, I just can't let this go!
So.. You bet your ass I'll resevre a bloody spot and use the time I got! ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 10-08-2007 at 02:08 PM. |
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#2 (permalink) |
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Freelancer
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Well, I started out right after posting the previous post, yet I only had time to do a box and I were off again.. So didn't find it worth posting, unless you had some crits about the shape of it
![]() Anyhow, I starte working here today. And I've gotten the base shape about done I guess. So I'll be adding a lot of details to this thing, as it's currently only 176 tris and still could be slightly optimized.. so.. The remaining 1334 tris is all details and things that will add to the shape. Already have some pretty nice ideas how to make this plain building intresting. There's one concern however, and it surely isn't the tri-limit.. However, I'm wondering if the 1024x512 texturesheet will be enough to give all the parts enough texture-detail. Anyhow, enough talking (Like you read through all of it before looking at the image ) Here is the current progress.![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#3 (permalink) |
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Frequenter
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hmmm well another blacksmith shop
started one myself, but i´m not sure if i´m going to stick to it or if i´m going to do something different. so i still have to decide on a final idea... anyways. the model looks cool. It´s clear what it´s supposed to be at a first glance, wich is one of the most important things in a RTS imo. and i like the design. now let´s see all the props and details, which will definitley be a huge challenge with the given texture space.
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Mental Ray Clay and Wire Tutorial for Max9 |
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#4 (permalink) |
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Freelancer
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Had some more time to work on this piece again. Not sure if I'll be adding any more details. Perhaps I'll even have to remove some. Would have though of it to be nice adding a small dog-house + dog, and a fence
![]() Currently it's just above 1k tris. ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#5 (permalink) |
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Senior Member
![]() 294
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You might want to move all those little details (the wood pile, the anvil, the bucket) out from under the awning. It's less realistic but a little more visually appealing since everyone would see this from the top down. You could save approximately a million polys by changing the wood piles from a bunch of cylinders to a solid object with the same outline as it has right now; nobody's going to notice any gaps at the distance people play RTS games from.
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#6 (permalink) |
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Freelancer
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Well, as we were gives a 1,5k limit. will eep that as my limit of course. But why not add the extra little detail when only about 10% is coevered with the building itself?
![]() Now, of course one shouldn't just throw in a bunch of things just because one can, but who said it's only going to be seen from a far distance, I mean, look at the spellforce buildings SpellForce - JoWooD Productions They got quite some detail aswell. And they're also used through a RPG 3'rd views perspective. I thought that this could be something similar. I do however agree on the placement of the anvil etc. I havn'tquite decided where to put em yet, but'll keep 'em there for now, then adjust everything until I feel that I'm completely finished an start the unwrap. Don't mean to diss your crit or anything, but that's my point of view on it ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#7 (permalink) |
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Industry Artist
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That's definitly a nice style to work in, good call. If this is a blacksmith, then I would make the fireplace larger. It's almost completely covered by the canopy, which doesn't make it very recognizable...
![]() If you have some tris left you could also add one of these: http://www.smederijmuseum.nl/clipart/blaasbalg.jpg ![]() |
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| The Following User Says Thank You to doylle For This Useful Post: |
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#8 (permalink) |
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Freelancer
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Thank Doylle, that was a vey nice idea indeed. I thought about going for one of the smaller ones as usedin the image:
![]() I got to say the bigger one look nice ![]() I also thought about usingthe same kind of straw roof, but not sure I'll be able to make that look good, what ya guys think, should I give it try maybe? Not sure if it breaks the style either.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#9 (permalink) |
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Senior Member
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8) Nice Texture?! Ohhh wait a minute!
The model is looking nice. Good use of your poly quota, i like the little details of the logs down the side. How is the unwrapping coming along? The main issue with the work right now is I don't know what kind of unit gets built from this building, you need to tell me through your artwork ![]() |
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#10 (permalink) |
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Freelancer
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And, um, well, that aint a 3d model ^^
Yep, I just thought of it, while looking around at other models.. There's still no certainty of what this building would actually do... which, I will clerify by adding shields, swords and armors = Weapon/armor upgrades ![]() Hmm, the unwrap.. well.. Havn't started that one yet, want to make sure I got all pieces placed correctly and all details added before I moe on to unwrapping. There's still plenty of time to go ![]() *bump* ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 16-08-2007 at 03:23 PM. |
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