Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #11
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 09-08-2007, 08:26 AM   #1 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,397
Competition #11 - doylle

Reserving my spot. Got some great ideas!
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
Old 14-08-2007, 02:12 AM   #2 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,397
Alright, first wip. I'm going for the C&C3 tech lab. Only 800 polies used so far, and alot that has to be optimized...



that's all for now...
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
Old 14-08-2007, 10:57 AM   #3 (permalink)
Frequenter
Winner of Speed Modeling 
Defeat's User Activity: 0/10
119 - 2
Wow looks pretty good for only 800 polys. Wait do you mean polys as in tris?
__________________

www.Defeat.co.nr
Defeat is offline  
Old 15-08-2007, 01:51 PM   #4 (permalink)
Senior Member
Havoc89's Avatar
Havoc89's User Activity: 0/10
153 - 7
Looking good Doylle
__________________
I hate when people believe in me, that means i have to do stuff...

Havoc89 is offline  
Old 15-08-2007, 11:57 PM   #5 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,397
ah, yes, that's 800 tris, my mistake...
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
Old 18-08-2007, 12:25 PM   #6 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,375 - 4,397
Something completely different. I had the feeling that the last one was nothing more than a hodgepodge of cubes rather than an actual building. Texturing would be hell, so it was time for a new design...



The brick textures are nothing more than placeholders, i don't like them at all The roof had a first pass, looks alright to start with. The top of the roof needs more damage though. And of course this alot that still needs to be unwrapped. But i'm trying to reuse as much texture space as possible, so not everything is unwrapped properly atm...
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:22 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net