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#13 (permalink) |
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Teenage Artist
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Ooow looks difrent,
Some bits look abit strange though, such as i guess your going with a rusty feel. The sandbags are too clean comapred to the rest of the model. Seems abit to reflective as it is so rusty. But i defeinatly like this idea alot! Welldone
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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#16 (permalink) |
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Industry Artist
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it's a bit hard to see what's going on at the moment, try rendering it with a non-black background. it swallows up so many of the details.
![]() the model could do with some aditional light imo. try playing around with different setups, maybe a flood light on the roof of the bunker (pointed on the mech. which wouldn't make much sense during a day shot... but would add nice detail to the roof) or put a nice warm light source in the bunker (which would make the mech stand out a bit more too, I'd got for that). the roof of the bunker could use some more detail I think, try putting some geo based stuff on there. like the others said, a radio antenna would be cool, maybe have the reciever electronics in a box right next to it, a handful of cables running to it over the roof (if your uvs allow for that).
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Supporter of Constructive Criticism |
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#18 (permalink) |
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Pixel. Vertex+
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Thanks for your comments guys.
Im just trying to get a good ground texture without making it look low res and horrible... i think i may need to redo the skin or re arrange the uvs to bring out more detail in the model :S
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Portfolio Last edited by tkaza; 13-08-2007 at 03:49 AM. |
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