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#1 (permalink)
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Senior Member
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The Ultimate RTS Building - Specifications & Rules
![]() Theme This competition's theme is one that has been much demanded by the community so we're looking at a strong turnout. The Ultimate RTS Building requires you to produce one non-weapon Player Building . Although we have no prizes this time around, I'm sure a lot of you will jump right in it! Special Note: Player Building means a building that is spawned by the player (yet is not a weapon). You may pick from any theme / type of RTS. If the structure has small assets which aren't directly attached to the building, but make up part of the scene/structure, i.e crates & barrels, this is fine too (but be very careful as to not go overboard and get points deducted by judges). Specifications Maximum Triangles - 1500 Maximum Textures 1024 x 512 Diffuse 1024 x 512 Specular (optional) 1024 x 512 Bump / Normal (optional) 1024 x 512 Alpha (optional) 1024 x 512 Glow (optional) (Two 512 x 512's are permitted, as well as 512 x 1024) Submission Guidelines Entry Deadline is the End of Sunday the 2th of September GMT +-0 as time zone. Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #11" and your Username as thread title, i.e. "Competition #11 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting. Final Submissions should be posted by yourself in the thread titled "Competition #11 The Ultimate RTS Building - Submissions". Please note that to be able to submit, your entry must be a complete piece. Only one entry per contestant & no use of assets previously created. Provide the following -
Game-Artist.net reserves the right to amend any of the above during the course of the Contest. If you are in the top 3, expect to be asked to send in your model. Good luck to all ! ![]() Last edited by requiem2d; 09-08-2007 at 07:21 AM. |
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#2 (permalink) |
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New Member
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Oh man this is going to be sweet. I'm actually going to start early on this one so I can finish!
C&C theme is a tad narrow - I was initially hoping to go for something more in the style of Company of Heroes, but I'll see what I can come up with :X Btw you seem to have linked to GDI units instead of GDI structures: GDI Structures in C&C 3 - Planet CnC
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www.eatpolys.com Last edited by aegix; 08-08-2007 at 12:35 AM. |
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#7 (permalink) |
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Industry Artist
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Nice idea. I'll definitely be doing something for GDI...
Edit: Your GDI link points to the units, not the structures... Here is the GDI structure list: GDI Structures in C&C 3 - Planet CnC Last edited by deejee; 08-08-2007 at 02:33 AM. |
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#8 (permalink) |
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Industry Artist
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woot, I was hoping for this. count me in
![]() edit: btw, is it ok to do one of the super weapons like the ion cannon? not quite sure if 'no weapons' just refers to turrets and such...
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Supporter of Constructive Criticism Last edited by weasel.acuh5o; 08-08-2007 at 04:05 AM. Reason: questions shmestions |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-11/2996-ultimate-rts-building-specifications-rules.html
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| Posted By | For | Type | Date | |
| The glory masterplan for a fairer contest handling! - NFSCars Forums | This thread | Refback | 13-09-2007 09:01 PM | |
| Game-Art.Net - Competition w/Prizes - Gearbox Software Forums | This thread | Refback | 08-08-2007 09:17 AM | |
| Competition: The Ultimate Pick-up (w/ prizes) - Mod DB Forums | This thread | Refback | 08-08-2007 07:34 AM | |
| Next Comp Thread: Environments! - Page 3 - CGCHAT | This thread | Refback | 08-08-2007 04:55 AM | |