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#52 (permalink) |
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Amateur Artist
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That is an excellent point. this is the first time I've ever done that with a model, i reduced my poly-count by almost 100 poly's to initially make place for the sheep and some scraps around the house. so i might be able to make room for a 120 poly sheep witch should be enough i think... although id love to have room for about three of em, but oh well...
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#55 (permalink) | |
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Senior Member
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Quote:
The screen shot from Age of empires is really fantastic. But, are all those buildings expandable "units"? Is there any specific building in there that could be studied in detail? The screen shot from 'Command and Conquer' shows a couple of buildings that look like bunkers / sheds. The third one, i don't know which game it is from, seems like a military outpost. So, what i understand is, the RTS buildings could be anythng that could be deployed, built and expanded by the player. So, the model can be shown from above just like how the player sees in the game.
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3D Artist - Gameloft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#56 (permalink) | ||
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Banned
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Quote:
Quote:
So I guess what you could say is that almost any building you can think of could conceivably be used in an RTS, but most interesting would be a building that serves a direct purpose: the construction or training of units, or the refinement or creation of resources. tl;dr: Yes, RTS buildings can be any buildings that can be deployed, built and expanded by the player. Last edited by Kaskad; 11-08-2007 at 01:25 AM. |
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#57 (permalink) |
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Amateur Artist
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I have a texturing-related question...
![]() to me there is a distinct difference between them. It would be nice what the rules are regarding that. |
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#58 (permalink) |
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New Member
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My interpretation of the rules was that the ground would fall under the 'environment' category for the purposes of the beauty render. I wouldn't include the ground in my wireframe/texture sheets shots though.
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-11/2996-ultimate-rts-building-specifications-rules.html
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