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Old 09-08-2007, 04:22 PM   #41 (permalink)
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Right i have an idea, can i get some opinion on it people?

I wanted to do an outhouse for summoning excrement (sp) demons, like the one seen in Dogma

http://www.headinjurytheater.com/mturd%20dogma.jpg
http://www.tokyopixel.no/c0in/upload...mon-709796.jpg

was thinking for a undead army in like warcraft or something. Hows that sound, is that too far away from the rules and specs?
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Old 09-08-2007, 04:26 PM   #42 (permalink)
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Originally Posted by requiem2d View Post
Alright guys, stop your whining We've opened it to all RTS's

<3 In that case ill enter!
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Old 09-08-2007, 05:03 PM   #43 (permalink)
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Originally Posted by Chanderzz View Post
Right i have an idea, can i get some opinion on it people?

I wanted to do an outhouse for summoning excrement (sp) demons, like the one seen in Dogma

http://www.headinjurytheater.com/mturd%20dogma.jpg
http://www.tokyopixel.no/c0in/upload...mon-709796.jpg

was thinking for a undead army in like warcraft or something. Hows that sound, is that too far away from the rules and specs?
Go for it dude, I want to see this
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Old 09-08-2007, 09:37 PM   #44 (permalink)
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I have a question

I'm making a sheep farm thing from AoE III. id like to have some sheep outside of it, they wont be a part of the building, the buildings function is creating them, so can i put that in and not count its polygons into my poly-total? because it would technically be a part of the background.
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Old 10-08-2007, 12:46 AM   #45 (permalink)
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This is the first time i am entering into a low-poly competition. I am not familiar with RTS games. I am a FPS fan. I am a little confused about the type of models acceptable for this competition. Can anybody give me an idea about what kind of model i can build. Some references will also help.
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Old 10-08-2007, 02:12 AM   #46 (permalink)
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Originally Posted by sgv3dmax View Post
This is the first time i am entering into a low-poly competition. I am not familiar with RTS games. I am a FPS fan. I am a little confused about the type of models acceptable for this competition. Can anybody give me an idea about what kind of model i can build. Some references will also help.
Well, RTS games usually require the player to use worker units to build buildings that can then be used to produce more powerful units. The challenge here is to model a building like that, that could feasibly be used in an RTS game for that purpose.

Some examples:

1
2
3

Basically, any building. Only big differences from FPS games are that the specs are generally lower and you have to keep in mind that faces that will only be seen from below aren't generally needed in RTS games (unless it's something like Company of Heroes where the player can stick his camera anywhere he wants )

Hope that helps you.
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Old 10-08-2007, 02:25 AM   #47 (permalink)
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Originally Posted by Vamediah View Post
I have a question

I'm making a sheep farm thing from AoE III. id like to have some sheep outside of it, they wont be a part of the building, the buildings function is creating them, so can i put that in and not count its polygons into my poly-total? because it would technically be a part of the background.
Tbh I think you're pushing the rules a little beyond the limit. It wouldn't be a sheep farm without the sheep.. so they do make a huge difference for your entry if they are there. I think you can manage to make 3 lowpoly sheep and still stay under the 1500 limit.
Good luck!
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Old 10-08-2007, 07:17 AM   #48 (permalink)
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Hey,
I was thinking would a space shipyard or a airbase count as a building, just like the shipyard in Homeworld?

Thanks!
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Old 10-08-2007, 07:23 AM   #49 (permalink)
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Well.... Homeworld is a RTS and those are buildings... so I'd say yes.
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Old 10-08-2007, 10:19 AM   #50 (permalink)
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Originally Posted by andrei313 View Post
Tbh I think you're pushing the rules a little beyond the limit. It wouldn't be a sheep farm without the sheep.. so they do make a huge difference for your entry if they are there. I think you can manage to make 3 lowpoly sheep and still stay under the 1500 limit.
Good luck!
heh, with my current polycount id have to make a 74-poly sheep :P, but hey, its a challenge.
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